Difference between revisions of "Camp General Information (Game Mechanics)"
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− | Camps are one use items and once used will stay up for | + | Camps are one use items and once used will stay up for 55 minutes before becoming abandoned. |
Alternatively, players may use the camp terminal pad to manually disband a camp or check the camps' current up time status to see how long it has been placed, who created it, the medical rating, and to check number of visitors. When a player disbands the camp, they are granted any accumulated experience during the period it was up and it is then removed from the game world. Camps can become abandoned if the player leaves the camp. Players can actually leave the camp and travel a short distance way without it becoming abandoned as long as you follow two rules: | Alternatively, players may use the camp terminal pad to manually disband a camp or check the camps' current up time status to see how long it has been placed, who created it, the medical rating, and to check number of visitors. When a player disbands the camp, they are granted any accumulated experience during the period it was up and it is then removed from the game world. Camps can become abandoned if the player leaves the camp. Players can actually leave the camp and travel a short distance way without it becoming abandoned as long as you follow two rules: | ||
Latest revision as of 04:13, 31 August 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Game MechanicsCamps are one use items and once used will stay up for 55 minutes before becoming abandoned. Alternatively, players may use the camp terminal pad to manually disband a camp or check the camps' current up time status to see how long it has been placed, who created it, the medical rating, and to check number of visitors. When a player disbands the camp, they are granted any accumulated experience during the period it was up and it is then removed from the game world. Camps can become abandoned if the player leaves the camp. Players can actually leave the camp and travel a short distance way without it becoming abandoned as long as you follow two rules:
The camping modifier controls the player's ability to place and construct camps. A higher modifier allows a player to use and construct more complex camps although it has no purpose beyond 100 skill. A player can use a camp that is one skill block level higher than their current camping level. Note; this is probably like the trapping modifier where players can use camps if they are within a certain range of the level that allows them to create that camp, i.e survival 1 scout with +10 camping mod can use the Multipurpose camp that is at the +20 modifier as the player with survival 1 is within +10 of the schematic. Camps offer the following abilities to players:
Source References
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