Difference between revisions of "Throw Trap Experience (Game Mechanics)"
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− | + | Trapping creatures gives Trapping experience and the amount of experience given is based solely on the challenge level of the creature that is harvested. The experience for these values are fixed for each CL through using the calculated value at the [[Creature Factor (Game Mechanics)|Creature Factor]] attribute and harvesting from two different mobs of the same CL will give the same experience. The experience cap for trapping is set at 2000. | |
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==Source References== | ==Source References== |
Latest revision as of 20:12, 3 September 2009
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Game Mechanics - Mechanics Category
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Game MechanicsTrapping creatures gives Trapping experience and the amount of experience given is based solely on the challenge level of the creature that is harvested. The experience for these values are fixed for each CL through using the calculated value at the Creature Factor attribute and harvesting from two different mobs of the same CL will give the same experience. The experience cap for trapping is set at 2000. Source References
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