Difference between revisions of "Creature Pet Training(Game Mechanics)"

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('''Training & Naming Pets:''')
('''Training & Naming Pets:''')
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Once a pet has learned its name, the player can teach it again to assign different strings to those commands without causing it to lose its name (as long as they don't start four commands with the same word. Keep in mind that there is a name filter in place, so players cannot have a pet named "Obiwan." The name filter doesn't provide feedback to the player.
  
  
  
  
Once a pet has learned its name, the player can teach it again to assign different strings to those commands without causing it to lose its name (as long as they don't start four commands with the same word. Keep in mind that there is a name filter in place, so players cannot have a pet named "Obiwan." The name filter doesn't provide feedback to the player.
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== Formulas ==
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No known formula exists for chance to train so i will propose the following:
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Chance of success = ( ( (Taming Skill Modifier / 100) + 0.25 ) x 0.70) x 100
  
 
==Source References==
 
==Source References==

Revision as of 05:53, 3 September 2009




Game Mechanics - Mechanics Category

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Radial Menus

Training & Naming Pets:

The training of creature pets begins at novice creature handler with the following commands:


Attack: Makes the pet attack
Follow me: Makes pet follow you
Store: Stores pet back into datapad

Training is done through a series of radials and/or spatial commands used in conjunction with a tamed creature. Tamed creatures give the novice creature handler 3 radial options to choose with these being Store, Feed, and Train. With the exception of droid and faction pets, Of these, Train and its properties is the only one that is exclusive to creature handler. To begin training a creature, a player must begin with these steps:

When a player clicks on a pet and opens up its radial menu list, they will see 3 options: Store, Feed, and Train. The train radial option on creature pets is exclusive to creature handlers. To begin training the pet, the player will need to open the train radial menu. Doing this will list radial options of any available commands that the player has sufficient skill to issue.


Upon clicking one of the options, the player will see see a '?' flytext appear over the pet's head. This means the pet is recording next thing the player says, and this will be used to trigger the command. In other words if a player clicks the 'Follow me' radial option and then says 'lets go' the pet will begin following them from then on when they say 'lets go.' Capitalization is important as commands are case sensitive.

Players can give names to pets through issuing different commands with the exact same words at the beginning of the command"

For Example:
'Tiny lets go'
'Tiny attack'
'Tiny you're free'
'Tiny do a trick!'


After the 4th command, the pet will respond with a thought response "Tiny?" indicating that it has internalized this name and its original base name will be replaced by "Tiny." The player receives additional Creature Handler experience for that one time event. Training a pet can fail and success at training any creature relies on the creature taming vicious creatures and taming wild creatures skill modifiers.



Once a pet has learned its name, the player can teach it again to assign different strings to those commands without causing it to lose its name (as long as they don't start four commands with the same word. Keep in mind that there is a name filter in place, so players cannot have a pet named "Obiwan." The name filter doesn't provide feedback to the player.



Formulas

No known formula exists for chance to train so i will propose the following:


Chance of success = ( ( (Taming Skill Modifier / 100) + 0.25 ) x 0.70) x 100

Source References

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