Difference between revisions of "Creature Factor (Game Mechanics)"

From SWGANH Wiki
Jump to: navigation, search
(Game Mechanics)
(Related Tags)
Line 19: Line 19:
 
{| align="center"
 
{| align="center"
 
|-
 
|-
||{{D0%}}
+
||{{D50%}}
 
|-
 
|-
 
||{{GameMechanics}}
 
||{{GameMechanics}}
Line 33: Line 33:
 
|}
 
|}
 
|}
 
|}
 
  
 
== Game Mechanics ==
 
== Game Mechanics ==

Revision as of 20:09, 3 September 2009




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Description

Template (Game Messages)

Related Tags

50% This document has been partially completed.

Mechanics This document is about game mechanics.

Completion Guide -

  • 0% - No substantive information available on game feature
  • 25% - page has been started but not completed
  • 50% - page is as complete as possible with the currently available information but probably needs more research done on the subject matter
  • 75% - page is probably complete but needs to be reviewed for accuracy of the page content and to make sure that no information is missing about the game feature
  • 100% - page has been reviewed and compared against enough sources to the extent that there is reasonable confidence that the game feature is completely documented.

Game Mechanics

The creature factor is a value assigned to each creature based on its current challenge level. These values are used in the calculation of trapping experience, harvesting experience as well as harvesting yields. A creature level can be an integer or float depending on if it is an adult or baby. Baby creatures spawn as a fractional amount of their adult cl and as a result, this value carries over into the creature factor as a decimal. The amount of difference between the previous creature factor level and next nearest whole number creature factor level is what the creature factor will be for the baby. Creator Factors cap at 2000 somewhere between challenge level 80 and 95. Beyond CL 95, creatures presumably gain no further bonuses to their harvest yield or scouting experience amount.

Note: much of this chart was improvised using known trapping and harvest exp values and then predicting reasonable incrementation.


Mob Type Challenge Levels Experience
dwarf nuna (baby) 0.5 3
paralope (baby) 0.6 4
durni (baby) 0.7 5
crazed durni (baby) 1 7
violent krahbu (baby) 1.1 9
choku female (baby) 1.3 11
choku hunter (baby) 1.5 13
kliknik (baby) 1.8 17
male mamien (baby) 1.9 19
hurton pup 2 16
frenzied choku (baby) 2.1 22
giant stintaril (baby) 2.2 23
3 23
4 27
5 34
6 42
7 50
8 59
9 69
10 79
11 90
12 101
13 113
14 125
15 137
16 150
17 164
18 178
19 192
20 206
21 221
22 237
23 252
24 268
25 285
26 301
27 318
28 335
29 352
30 371
31 389
32 408
33 427
34 446
35 465
36 485
37 505
38 525
39 546
40 567
41 588
42 609
43 630
44 652
45 674
46 697
47 720
48 743
49 766
50 789
51 812
52 835
53 858
54 882
55 907
56 931
57 956
58 981
59 1006
60 1031
61 1057
62 1083
63 1109
64 1136
65 1163
66 1190
67 1217
68 1244
69 1272
70 1300
71 1328
72 1356
73 1384
74 1412
75 1440
76 1469
77 1498
78 1527
79 1556
80 1584
81 1613
82 1643
83 1673
84 1704
85 1736
86 1768
87 1801
88 1834
89 1868
90 1903
91 1938
92 1974
93 2000
94 2000
95 2000
96 2000
97 2000
98 2000
122 2000

Source References

Source Source in Context