Difference between revisions of "Species Image Customizations (Game Mechanics)"
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− | The display information includes: "Time Until Commitable" which shows the timer counting down and then "Ready" when the timer has run through (though the session may of course go past that time); "Accepted by Designer" which tells you via yes or no whether the ID has hit " | + | The display information includes: |
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+ | "Time Until Commitable" which shows the timer counting down and then "Ready" when the timer has run through (though the session may of course go past that time); "Accepted by Designer" which tells you via yes or no whether the ID has hit the "Commit" button on their side; | ||
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+ | "Required Payment" which shows what credits the ID has entered (or not entered) on their side. The image designs session cannot be accepted by the player until they pay the amount listed in that section. | ||
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+ | "Migrate Stats" which lets the customer know via a yes or no if the ID is providing the service | ||
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+ | "Purchased Holo-Emotes" which lets the customer know whether or not Holo-emotes are being sold to them, and if so which (either one or all). | ||
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+ | Options for the customer to tinker with include: "View Body" or "View Face" which allows them to zoom in or out; "Offered Credits" where they enter the amount they are paying for the ID work; and "Reject" or "Accept" once the ID has accepted the payment and changes on their side. | ||
==Source References== | ==Source References== |
Revision as of 17:01, 4 September 2009
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Game Mechanics - Mechanics Category
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Image Design Feature Customization WindowWhen an image design session is opened on another player, the Image Design Feature Customization Window is what an image designer will see displayed. Your Image Design Feature Customization Window has a large projection of the person being ID’d (who may be yourself) on the left hand side, the various modifications available to you on the right hand side (those not available yet are grayed out), and various options and displays at the bottom. A second tab (labeled "Advanced") allows you to access a second page for selecting Stat Migration or Holo-emotes (either one type or all of them). Clicking on the "Customizations" tab will bring you back to the main front page of the User Interface.
If you are working on a customer, they will see changes update on their User Interface almost instantly. The "Time Until Commitable" lets you know how much time is left on the timer before you can hit "Commit" and process the change request to the customer once an alteration has been made.
Customer User InterfaceThe Customer User Interface has two large pictures of the player displayed at the top as well as some information displays to the right and options at the bottom. Above the two pictures (which show before and after shots of the customer) is the name of the ID’er working on them. The before section contains a snapshot of the original character's appearance. The After section contains the appearance that the image designer is customizing and will apply should the customer choose to accept the proposed changes.
"Time Until Commitable" which shows the timer counting down and then "Ready" when the timer has run through (though the session may of course go past that time); "Accepted by Designer" which tells you via yes or no whether the ID has hit the "Commit" button on their side; "Required Payment" which shows what credits the ID has entered (or not entered) on their side. The image designs session cannot be accepted by the player until they pay the amount listed in that section. "Migrate Stats" which lets the customer know via a yes or no if the ID is providing the service "Purchased Holo-Emotes" which lets the customer know whether or not Holo-emotes are being sold to them, and if so which (either one or all). Options for the customer to tinker with include: "View Body" or "View Face" which allows them to zoom in or out; "Offered Credits" where they enter the amount they are paying for the ID work; and "Reject" or "Accept" once the ID has accepted the payment and changes on their side. Source References
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