Difference between revisions of "Image Design Timers (Game Mechanics)"
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− | + | Image Design sessions are accompanied by a timer that must finish its countdown before a change can go through. Master image designers have additional timer reductions available. | |
Non Master ID's: | Non Master ID's: | ||
− | * For cosmetic changes, the timer is 1 minute (or 30 seconds in an ID | + | |
+ | * For cosmetic changes, the timer is 1 minute (or 30 seconds in an ID salon) | ||
* for body changes, the timer is 2 minutes (1 minute in an ID Tent) | * for body changes, the timer is 2 minutes (1 minute in an ID Tent) | ||
* for stat migrations the timer is 4 minutes | * for stat migrations the timer is 4 minutes | ||
Line 46: | Line 47: | ||
Master ID's: | Master ID's: | ||
− | * For cosmetic changes, the timer is 30 seconds (or no timer in an ID | + | |
+ | * For cosmetic changes, the timer is 30 seconds (or no timer in an ID salon) | ||
* for body changes, the timer is 1 minute (no timer in an ID Tent) | * for body changes, the timer is 1 minute (no timer in an ID Tent) | ||
* for stat migrations the timer is 4 minutes | * for stat migrations the timer is 4 minutes | ||
− | * | + | * There are no timer for self-cosmetic/body changes done outside of the image designer salon |
* Timers do not stack, but instead the highest timer is applied, so if you are getting a stat migration and lip color, the timer will be set at 4 minutes. | * Timers do not stack, but instead the highest timer is applied, so if you are getting a stat migration and lip color, the timer will be set at 4 minutes. | ||
Revision as of 18:53, 4 September 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Game MechanicsImage Design sessions are accompanied by a timer that must finish its countdown before a change can go through. Master image designers have additional timer reductions available. Non Master ID's:
Source References
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