Difference between revisions of "Image Design Experience (Game Mechanics)"
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A (non-Master) ID gains experience by making a change to a character, giving holo-emote(s), or migrating stats. The exp does not stack, meaning that each modification done within one session only count towards the first modification done. Players do not get experience for all modifications done in that session, just the first one attempted. Experience can be acquired by image designing ones self or by image designing another player. The activities that generate experience along with the amount of experience gained after committing the image design change are as follows: | A (non-Master) ID gains experience by making a change to a character, giving holo-emote(s), or migrating stats. The exp does not stack, meaning that each modification done within one session only count towards the first modification done. Players do not get experience for all modifications done in that session, just the first one attempted. Experience can be acquired by image designing ones self or by image designing another player. The activities that generate experience along with the amount of experience gained after committing the image design change are as follows: | ||
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{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
| Image Design Modification | | Image Design Modification | ||
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n/a | n/a | ||
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− | |}<br /><br /><br>IMAGE DESIGN I | + | |}<br /><br /><br>IMAGE DESIGN I<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
| Image Design Modification | | Image Design Modification | ||
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| 50 | | 50 | ||
| 100 | | 100 | ||
− | |}<br /><br /><br>IMAGE DESIGN II | + | |}<br /><br /><br>IMAGE DESIGN II<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
| Image Design Modification | | Image Design Modification | ||
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| 150 | | 150 | ||
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− | |}<br /><br /><br>IMAGE DESIGN III | + | |}<br /><br /><br>IMAGE DESIGN III<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
| Image Design Modification | | Image Design Modification | ||
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| 50 | | 50 | ||
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− | |}<br /><br /><br>IMAGE DESIGN IV | + | |}<br /><br /><br>IMAGE DESIGN IV<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
| Image Design Modification | | Image Design Modification | ||
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− | |}<br /><br /><br>NOVICE IMAGE DESIGNER | + | |}<br /><br /><br>NOVICE IMAGE DESIGNER<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
| Image Design Modification | | Image Design Modification | ||
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− | |}<br /><br /><br>HAIRSTYLING I | + | |}<br /><br /><br>HAIRSTYLING I<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
| Image Design Modification | | Image Design Modification | ||
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− | |}<br /><br /><br>HAIRSTYLING II | + | |}<br /><br /><br>HAIRSTYLING II<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
| Image Design Modification | | Image Design Modification | ||
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− | |}<br /><br /><br>HAIRSTYLING III | + | |}<br /><br /><br>HAIRSTYLING III<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
| Image Design Modification | | Image Design Modification | ||
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− | |}<br /><br /><br>HAIRSTYLING IV | + | |}<br /><br /><br>HAIRSTYLING IV<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
| Image Design Modification | | Image Design Modification | ||
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− | |}<br /><br /><br>FACIAL I | + | |}<br /><br /><br>FACIAL I<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
| Image Design Modification | | Image Design Modification | ||
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− | |}<br /><br /><br>FACIAL II | + | |}<br /><br /><br>FACIAL II<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
| Image Design Modification | | Image Design Modification | ||
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− | |}<br /><br /><br>FACIAL III | + | |}<br /><br /><br>FACIAL III<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
| Image Design Modification | | Image Design Modification | ||
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− | |}<br /><br /><br>FACIAL IV | + | |}<br /><br /><br>FACIAL IV<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
| Image Design Modification | | Image Design Modification | ||
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− | |}<br /><br /><br>BODY I | + | |}<br /><br /><br>BODY I<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
| Image Design Modification | | Image Design Modification | ||
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− | |}<br /><br /><br>BODY II | + | |}<br /><br /><br>BODY II<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
| Image Design Modification | | Image Design Modification | ||
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− | |}<br /><br /><br>BODY III | + | |}<br /><br /><br>BODY III<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
| Image Design Modification | | Image Design Modification | ||
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− | |}<br /><br /><br>BODY IV | + | |}<br /><br /><br>BODY IV<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
| Image Design Modification | | Image Design Modification | ||
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− | |}<br /><br /><br>MARKINGS I | + | |}<br /><br /><br>MARKINGS I<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
| Image Design Modification | | Image Design Modification | ||
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− | |}<br /><br /><br>MARKINGS II | + | |}<br /><br /><br>MARKINGS II<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
| Image Design Modification | | Image Design Modification | ||
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− | |}<br /><br /><br>MARKINGS III | + | |}<br /><br /><br>MARKINGS III<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
| Image Design Modification | | Image Design Modification | ||
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− | |}<br /><br /><br>MARKINGS IV | + | |}<br /><br /><br>MARKINGS IV<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
| Image Design Modification | | Image Design Modification | ||
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− | |}<br /><br /><br>MASTER IMAGE DESIGNER | + | |}<br /><br /><br>MASTER IMAGE DESIGNER<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
| Image Design Modification | | Image Design Modification |
Revision as of 01:07, 5 September 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Game MechanicsA (non-Master) ID gains experience by making a change to a character, giving holo-emote(s), or migrating stats. The exp does not stack, meaning that each modification done within one session only count towards the first modification done. Players do not get experience for all modifications done in that session, just the first one attempted. Experience can be acquired by image designing ones self or by image designing another player. The activities that generate experience along with the amount of experience gained after committing the image design change are as follows:
IMAGE DESIGN I
IMAGE DESIGN II
IMAGE DESIGN III
IMAGE DESIGN IV
NOVICE IMAGE DESIGNER
HAIRSTYLING I
HAIRSTYLING II
HAIRSTYLING III
HAIRSTYLING IV
FACIAL I
FACIAL II
FACIAL III
FACIAL IV
BODY I
BODY II
BODY III
BODY IV
MARKINGS I
MARKINGS II
MARKINGS III
MARKINGS IV
MASTER IMAGE DESIGNER
Source References
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