Difference between revisions of "Mind Buffing (Game Mechanics)"
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== Issuing Buffs == | == Issuing Buffs == | ||
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Buffs may be initiated on players by two methods: | Buffs may be initiated on players by two methods: | ||
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− | Active buffing entails using the /setPerformanceBuffTarget command to select a player to receive a buff. The setperformancetarget command will focus the entertainer's buffing ability directly towards a specific target. This is used to buff players who are not in the entertainer's group since anyone who is in the group can automatically gain access to the passive buffing. | + | Active buffing entails using the /setPerformanceBuffTarget command to select a player to receive a buff. The setperformancetarget command will focus the entertainer's buffing ability directly towards a specific target. This is used to buff players who are not in the entertainer's group since anyone who is in the group can automatically gain access to the passive buffing. The recipient must also watch or listen to the entertainer performing. |
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+ | In all cases, In order for a buff to be applied to a player, the player must be actively listening to or watching the entertainer and the entertainer must be actively performing. Buffs are applied to the recipient when the player stops listening or stops watching the entertainer. | ||
==Source References== | ==Source References== |
Revision as of 08:51, 5 September 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
OverviewAt Novice Musician and Novice Dancer, and up, players receive the ability to enhance other players' mind attributes. Musician buffs are linked to enhancing secondary mind attributes (willpower and focus) where as dancer buffs are linked to enhancing the primary mind pool. The buff strength depends on the Musical Mind Enhancement and Dance Mind Enhancement skill modifiers and each point in the skill will increase the effective size of the buff recipient's base attribute pool by 1%. At Novice Musician, this skill is 10, which results in a 10% increase in the relevant stats. At Music Tech 4, this skill is 75, resulting in a 75% increase. At Master Musician, this skill is 100, resulting in a 100% buff in effect a doubling of the player's base focus and will power attributes.
Issuing BuffsBuffs may be initiated on players by two methods:
In all cases, In order for a buff to be applied to a player, the player must be actively listening to or watching the entertainer and the entertainer must be actively performing. Buffs are applied to the recipient when the player stops listening or stops watching the entertainer. Source References
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