Difference between revisions of "Band Commands (game Messages)"

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(System Messages)
(System Messages)
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|Message received by the bandleader when they successfully use the /bandflourish command to get the band to perform a flourish.
 
|Message received by the bandleader when they successfully use the /bandflourish command to get the band to perform a flourish.
 
|[[Performance Messages 55 (Example)|Example]]
 
|[[Performance Messages 55 (Example)|Example]]
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 +
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|----
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|music_lack_skill_band_member
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|/string/en/
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|performance.stf
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|internal_command_string
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|One of the band members lacked the skill to perform that song.
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|Message sent to the bandleader notifying them that some of the band members are not able to perform the changed band music after /changebandmusic was issued.
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|[[Performance Messages 64 (Example)|Example]]
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 +
 +
|----
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|music_lack_skill_song_band
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|/string/en/
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|performance.stf
 +
|internal_command_string
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|You do not have the skill to perform the song the band is performing.
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|Message an entertainer receives if the band song changes to a song that they cannot play due to not having enough skill. The player receives this message again if they attempt to begin planing music.
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|[[Performance Messages 66 (Example)|Example]]
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 +
 +
|----
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|music_prepare_stop_band_members
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|/string/en/
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|performance.stf
 +
|internal_command_string
 +
|%TU prepares to stop your band.
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|Message sent to the group when the bandleader is preparing to stop the band through the /stopband command.
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|[[Performance Messages 91 (Example)|Example]]
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 +
 +
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|----
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|music_prepare_stop_band_self
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|/string/en/
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|performance.stf
 +
|internal_command_string
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|You prepare to stop the band.
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|Message sent to the player when they attempt to use the /bandstop command to stop their current group musicians.
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|[[Performance Messages 92 (Example)|Example]]
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 +
 +
|----
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|music_start_band_other
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|/string/en/
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|performance.stf
 +
|internal_command_string
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|%TU's band prepares to start playing.
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|Message a patron receives when the band leader starts the band off to playing again using the startband command.
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|[[Performance Messages 95 (Example)|Example]]
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 +
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|----
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|music_start_band_self
 +
|/string/en/
 +
|performance.stf
 +
|internal_command_string
 +
|You prepare to start the band playing.
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|Message sent to the bandleader when they attempt to use the /startband command.
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|[[Performance Messages 96 (Example)|Example]]
 +
 +
 +
|----
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|music_start_other
 +
|/string/en/
 +
|performance.stf
 +
|internal_command_string
 +
|%TU prepares to begin playing.
 +
|Message sent to the entertainer group when the band leader issues a /startband command so as to get the group to begin playing in unison on cue.
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|[[Performance Messages 97 (Example)|Example]]
 +
 +
 +
|----
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|music_start_self
 +
|/string/en/
 +
|performance.stf
 +
|internal_command_string
 +
|You prepare to begin playing.
 +
|Message sent to an entertainer when their bandleader has issued a /startband command which will make all currently grouped players in range to begin performing on cue in unison.
 +
|[[Performance Messages 98 (Example)|Example]]
 +
 +
|----
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|music_still_playing
 +
|/string/en/
 +
|performance.stf
 +
|internal_command_string
 +
|You cannot start the music while a band member is still playing.
 +
|Message that the bandleader gets if a player starts playing music again before they have executed a /startband command to start the band off in unison.  All players must not be playing music at the time the band leader executes this.
 +
|[[Performance Messages 99 (Example)|Example]]
 +
 +
|----
 +
|music_stop_band_other
 +
|/string/en/
 +
|performance.stf
 +
|internal_command_string
 +
|%TU's band stops playing.
 +
|Message sent to a listening patron when the bandleader executes a /stopband command.
 +
|[[Performance Messages 101 (Example)|Example]]
 +
 +
|----
 +
|music_stop_band_self
 +
|/string/en/
 +
|performance.stf
 +
|internal_command_string
 +
|You stop the band.
 +
|Message sent to the bandleader when they attempt to use the /stopband command.
 +
|[[Performance Messages 102 (Example)|Example]]
  
  
 
|}
 
|}
 
|}
 
|}

Revision as of 19:19, 6 September 2009




Game Messages - Message Category

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Template (Game Messages)

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Game Messages This document refers to internal SWG Messages.

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System Messages

ID Path Filename Trigger Message Notes Examples
band_flourish_format /string/en/ performance.stf internal_command_string Format: /bandFlourish <on/off> Example
Format: /bandFlourish <number>
Format: /bandFlourish <number> <instrument>



band_flourish_off /string/en/ performance.stf internal_command_string You are no longer accepting Band Flourishes. Message a player receives when they use the /bandflourish off command to toggle off accepting bandflourishes for their character. Example
band_flourish_on /string/en/ performance.stf internal_command_string You will now accept Band Flourishes. Message a player receives when they use the /bandflourish on command to toggle on accepting bandflourishes for their character. Example


flourish_instrument_unknown /string/en/ performance.stf internal_command_string You specified an unknown instrument for a band flourish. Message a player receives if they enter an incorrect parameter for the instrument parameter in the /bandflourish number instrumentname command. Example



flourish_perform /string/en/ performance.stf internal_command_string You perform a flourish. Message a player receivse if they successfully execute a flourish or a bandflourish if they are bandleader.. Example


flourish_perform_band_member /string/en/ performance.stf internal_command_string %TT performs a band flourish. Message received by the group (while within spatial range) when a group member performs a bandflourish initiated by the bandleader. Example


flourish_perform_band_self /string/en/ performance.stf internal_command_string Your band performs a flourish. Message received by the bandleader when they successfully use the /bandflourish command to get the band to perform a flourish. Example


music_lack_skill_band_member /string/en/ performance.stf internal_command_string One of the band members lacked the skill to perform that song. Message sent to the bandleader notifying them that some of the band members are not able to perform the changed band music after /changebandmusic was issued. Example


music_lack_skill_song_band /string/en/ performance.stf internal_command_string You do not have the skill to perform the song the band is performing. Message an entertainer receives if the band song changes to a song that they cannot play due to not having enough skill. The player receives this message again if they attempt to begin planing music. Example


music_prepare_stop_band_members /string/en/ performance.stf internal_command_string %TU prepares to stop your band. Message sent to the group when the bandleader is preparing to stop the band through the /stopband command. Example


music_prepare_stop_band_self /string/en/ performance.stf internal_command_string You prepare to stop the band. Message sent to the player when they attempt to use the /bandstop command to stop their current group musicians. Example


music_start_band_other /string/en/ performance.stf internal_command_string %TU's band prepares to start playing. Message a patron receives when the band leader starts the band off to playing again using the startband command. Example


music_start_band_self /string/en/ performance.stf internal_command_string You prepare to start the band playing. Message sent to the bandleader when they attempt to use the /startband command. Example


music_start_other /string/en/ performance.stf internal_command_string %TU prepares to begin playing. Message sent to the entertainer group when the band leader issues a /startband command so as to get the group to begin playing in unison on cue. Example


music_start_self /string/en/ performance.stf internal_command_string You prepare to begin playing. Message sent to an entertainer when their bandleader has issued a /startband command which will make all currently grouped players in range to begin performing on cue in unison. Example
music_still_playing /string/en/ performance.stf internal_command_string You cannot start the music while a band member is still playing. Message that the bandleader gets if a player starts playing music again before they have executed a /startband command to start the band off in unison. All players must not be playing music at the time the band leader executes this. Example
music_stop_band_other /string/en/ performance.stf internal_command_string %TU's band stops playing. Message sent to a listening patron when the bandleader executes a /stopband command. Example
music_stop_band_self /string/en/ performance.stf internal_command_string You stop the band. Message sent to the bandleader when they attempt to use the /stopband command. Example