Difference between revisions of "Quick Heal (Ability)"
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+ | == Formulas == | ||
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+ | '''Injury Treatment Speed''' | ||
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+ | speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - InjuryTreatmentSpeed ) /100 ) x base healing speed | ||
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+ | Where base healing speed = 10 seconds | ||
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+ | Where foodbuff = value of the foods used | ||
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+ | example: | ||
+ | Ruby Bliel = .25 | ||
+ | or Havla = .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100. | ||
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+ | If the final value for Speed is less than 4 then speed is set to 4, as 4 seconds is the absolute minimum for injury healing actions. | ||
==Source References== | ==Source References== |
Revision as of 21:35, 8 September 2009
Ability - Quick Heal
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Description/quickheal <target>: This ability allows for an instant, medicine-free pool damage heal on a target, at a very heavy Mind cost to the Medic. This ability also causes 10 Wounds to the Medic's Willpower and Focus pools, so it must not be used lightly.
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Related Tags
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System Messages
Ability Breakdown & Details
You can instantly heal severe damages without medicines. Quick Heal will cause wounds to your willpower and focus and takes a heavy toll on your mind pool, hence it is not recommended unless in emergency situations. Quickheal causes mind damage along with 10 wounds each to focus and willpower, plus 2 battle fatigue. Quick heal heals randomly between 400-1000 damage. You gain no experience for using this. Quick heal is on the injury treatment speed timer formula, however it is on a seperate reuse timer than other heals. It is possible to use quick heal AND a normal heal without a delay. An additional feature to quick heal is that the healing amount bypasses effects from battle fatigue.
FormulasInjury Treatment Speed speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - InjuryTreatmentSpeed ) /100 ) x base healing speed
Where foodbuff = value of the foods used
Source References
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Ability HAM Costs
Ability Multipliers
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