Difference between revisions of "Medical Forage (Ability)"
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== Ability Breakdown & Details == | == Ability Breakdown & Details == |
Revision as of 09:56, 9 September 2009
Ability - Medical Forage
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Description/medicalforage: This command allows you to forage material from the area that can be used to create medical supplies.
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Related Tags
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Ability Breakdown & Details
Medical forage allows the medic to obtain one unit of a randomly chosen flora food found on a planet. This works similar to the scout's forage skill. Medical Forage works while not moving and outdoors
Note: the respawn rate of medical forage is unknown. It is going to be assumed that the spawning mechanics used by the scout /forage ability also apply to the medical forage.
Using Forage
Foraging must be done outside and can only be initiated while not moving. Forage zones are pockets made 20 meters from the next one. In these pockets, a player may forage for goods and when successful, the pocket is depleted. If the player wishes to gain more foraged items they will have to move to the next pocket to forage. Players can begin forage through using the /forage command. After this is done, a 10 second period will elapse before they receive a notification of the event's success or failure. When you get the "There is nothing to forage in this area." message, you must move at least 20m off to get a new area. These pockets will regenerate over time.
Each "area" has 4 forage slots. You can only have 4 successful forage attempts in an area. Multiple items collected during a forage success do not count against the forage attempts as each forage attempt is counted seperately. Once you hit the 4th success that area is dry. The area will regenerate items at a rate of roughly 1 per 5min. So if you say get 4 successes in a row, you will not get a success for another 2mins or so.
FormulasForage Success Rate
Chance of success = ( ( (Forage Skill Modifier / 100) + 0.15 ) x 0.70) x 100
Forage Area Regeneration Rate
Source References
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Ability HAM Costs
Ability Multipliers
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