Difference between revisions of "Cure Poison Effectiveness (Game Mechanics)"

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Contains the actual details for how the game feature works - can make this into sub categories as necessary.
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Area Cure would heal a dot tick at the rate of
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'''new tick damage = dot tick damage - Cure effectiveness'''
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if new tick damage reaches 0 then the dot is cured.  
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'''Single Cure'''
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The amount of poison/disease tick a doctor can cure =
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'''[ cure effectiveness ] x ( 1 + ( ( wound heal mod + BE clothes + food ) / 100 ) )'''
  
 
==Source References==
 
==Source References==

Revision as of 06:28, 9 September 2009




Game Mechanics - Mechanics Category

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Description

Template (Game Messages)

Related Tags

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Mechanics This document is about game mechanics.

Completion Guide -

  • 0% - No substantive information available on game feature
  • 25% - page has been started but not completed
  • 50% - page is as complete as possible with the currently available information but probably needs more research done on the subject matter
  • 75% - page is probably complete but needs to be reviewed for accuracy of the page content and to make sure that no information is missing about the game feature
  • 100% - page has been reviewed and compared against enough sources to the extent that there is reasonable confidence that the game feature is completely documented.


Game Mechanics

Area Cure would heal a dot tick at the rate of

new tick damage = dot tick damage - Cure effectiveness

if new tick damage reaches 0 then the dot is cured.



Single Cure





The amount of poison/disease tick a doctor can cure =

[ cure effectiveness ] x ( 1 + ( ( wound heal mod + BE clothes + food ) / 100 ) )

Source References

Source Source in Context