Difference between revisions of "Cure Disease Effectiveness (Game Mechanics)"
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if new tick damage reaches 0 then the dot is cured. | if new tick damage reaches 0 then the dot is cured. | ||
− | + | For example, a 300 per tick dot facing a 200 cure effectiveness results in a 100 per tick dot. | |
Revision as of 11:14, 11 September 2009
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Game Mechanics - Mechanics Category
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Game MechanicsArea Cure would heal a dot tick at the rate of new tick damage = dot tick damage - Cure effectiveness if new tick damage reaches 0 then the dot is cured. For example, a 300 per tick dot facing a 200 cure effectiveness results in a 100 per tick dot.
Single Cure The amount of poison/disease tick a doctor can cure = [ cure effectiveness ] x ( 1 + ( ( wound treatment mod / 100 ) )
Source References
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