Difference between revisions of "A Nightsister outcast NPC (Example)"
(New page: {{PageHeader|SWG NPCs|A Nightsister outcast}} {| border="0" width="100%" cellpadding="6" |- |valign="top"| ==Details== The Nightsisters were a group of Dathomiri Witches (usually exiled fr...) |
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Around the time of their defeat, their leader was Gethzerion, who endlessly terrorized the other Dathomiri Witch clans. | Around the time of their defeat, their leader was Gethzerion, who endlessly terrorized the other Dathomiri Witch clans. | ||
− | [[Nightsister_Melee_Armguard_(Looted_Item)|Nightsister bicep]] [3], [[Blue_Rug_Thread_-_Fourth_Section_(Looted_Item)|Blue Rug Thread #4]] [4], Armor Attachment (2H Melee Speed +10/Unarmed Speed +6) [5], Color Crystal (green) [7] and a Crystal (5/5 damage, -.1 speed, -1 force) [8]. | + | [[Nightsister_Melee_Armguard_(Looted_Item)|Nightsister bicep]] [3], [[Blue_Rug_Thread_-_Fourth_Section_(Looted_Item)|Blue Rug Thread #4]] [4], Armor Attachment (2H Melee Speed +10/Unarmed Speed +6) [5], Color Crystal (green) [7] and a Crystal (5/5 damage, -.1 speed, -1 force) [8] were listed as having been looted from this NPC. |
According to '''Zina's Essential Nightsister Hunting Guide v2.01''' [6], "The Initiate, Sentry, Rancor Tamer, Ranger and Outcast are the easiest of the Nightsisters. They have under 15,000 ham. The vulnerablitys range from Blast to Kinetic to Energy." "Nightsister Outcasts spawn in 5's, and only will spawn with other Outcasts." "They are all vulnerable to energy, blast and kinetic. They do not hit for a ton of damage, however, if you have 4 or 5 chasing you down, and you do not have high melee defense, they can do some damage to you. If you have one person (at least) run in, grab all of the aggro and area attack, while a ranged attacker (preferably rifleman) sits back at maybe 40-50m and spams strafeshot2, you should beable to drop any group of 5 of these with relative ease. Assuming a player has a viable combat template, these nightsisters should pose little or no threat and should fall fairly easily." "On the Nightsister Scale of 1-10, with 10 being most dangerous, these probably rank at level 2 or 3. If you are not totally confident, you may want to inch into towards the spawn and try to draw one or two of them out to "test" how well you do versus them." "A speedcapped swordsman using 2 Hand Area Hit 3 will mow any group of the above 5 down relatively quickly. I would assume the same is true about a Pikeman, as Pikemen have access to medium armor piercing kinetic damage weapons." Potential loot is listed as: Nightsister Armor Layers, Nightsister Armor Shards, Nightsister Lance, Crystals (Expect to get Fair and Good rated crystals from this NPC), Heavy Duty Leather (up to sets of 11 identical), Heavy Duty Clasps (up to sets of 11 identical), Skill Attachments, Modded Clothing, Exceptional and Legendary Weapons (very very rarely), Long Vibro Axes, Vibro Lances. | According to '''Zina's Essential Nightsister Hunting Guide v2.01''' [6], "The Initiate, Sentry, Rancor Tamer, Ranger and Outcast are the easiest of the Nightsisters. They have under 15,000 ham. The vulnerablitys range from Blast to Kinetic to Energy." "Nightsister Outcasts spawn in 5's, and only will spawn with other Outcasts." "They are all vulnerable to energy, blast and kinetic. They do not hit for a ton of damage, however, if you have 4 or 5 chasing you down, and you do not have high melee defense, they can do some damage to you. If you have one person (at least) run in, grab all of the aggro and area attack, while a ranged attacker (preferably rifleman) sits back at maybe 40-50m and spams strafeshot2, you should beable to drop any group of 5 of these with relative ease. Assuming a player has a viable combat template, these nightsisters should pose little or no threat and should fall fairly easily." "On the Nightsister Scale of 1-10, with 10 being most dangerous, these probably rank at level 2 or 3. If you are not totally confident, you may want to inch into towards the spawn and try to draw one or two of them out to "test" how well you do versus them." "A speedcapped swordsman using 2 Hand Area Hit 3 will mow any group of the above 5 down relatively quickly. I would assume the same is true about a Pikeman, as Pikemen have access to medium armor piercing kinetic damage weapons." Potential loot is listed as: Nightsister Armor Layers, Nightsister Armor Shards, Nightsister Lance, Crystals (Expect to get Fair and Good rated crystals from this NPC), Heavy Duty Leather (up to sets of 11 identical), Heavy Duty Clasps (up to sets of 11 identical), Skill Attachments, Modded Clothing, Exceptional and Legendary Weapons (very very rarely), Long Vibro Axes, Vibro Lances. | ||
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Revision as of 11:19, 6 September 2010
SWG NPCs - A Nightsister outcast
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DetailsThe Nightsisters were a group of Dathomiri Witches (usually exiled from one of the other clans) who used the dark side of the Force. Though they used the dark side, their powers and abilities were quite different from the Sith Lords, which caused confusion among Jedi scholars as to who or what they really were. Around the time of their defeat, their leader was Gethzerion, who endlessly terrorized the other Dathomiri Witch clans. Nightsister bicep [3], Blue Rug Thread #4 [4], Armor Attachment (2H Melee Speed +10/Unarmed Speed +6) [5], Color Crystal (green) [7] and a Crystal (5/5 damage, -.1 speed, -1 force) [8] were listed as having been looted from this NPC. According to Zina's Essential Nightsister Hunting Guide v2.01 [6], "The Initiate, Sentry, Rancor Tamer, Ranger and Outcast are the easiest of the Nightsisters. They have under 15,000 ham. The vulnerablitys range from Blast to Kinetic to Energy." "Nightsister Outcasts spawn in 5's, and only will spawn with other Outcasts." "They are all vulnerable to energy, blast and kinetic. They do not hit for a ton of damage, however, if you have 4 or 5 chasing you down, and you do not have high melee defense, they can do some damage to you. If you have one person (at least) run in, grab all of the aggro and area attack, while a ranged attacker (preferably rifleman) sits back at maybe 40-50m and spams strafeshot2, you should beable to drop any group of 5 of these with relative ease. Assuming a player has a viable combat template, these nightsisters should pose little or no threat and should fall fairly easily." "On the Nightsister Scale of 1-10, with 10 being most dangerous, these probably rank at level 2 or 3. If you are not totally confident, you may want to inch into towards the spawn and try to draw one or two of them out to "test" how well you do versus them." "A speedcapped swordsman using 2 Hand Area Hit 3 will mow any group of the above 5 down relatively quickly. I would assume the same is true about a Pikeman, as Pikemen have access to medium armor piercing kinetic damage weapons." Potential loot is listed as: Nightsister Armor Layers, Nightsister Armor Shards, Nightsister Lance, Crystals (Expect to get Fair and Good rated crystals from this NPC), Heavy Duty Leather (up to sets of 11 identical), Heavy Duty Clasps (up to sets of 11 identical), Skill Attachments, Modded Clothing, Exceptional and Legendary Weapons (very very rarely), Long Vibro Axes, Vibro Lances. A player claimed that this NPC was commonly found in the area of -3026 +365 on Dathomir. [9] |
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