Difference between revisions of "AuctionQueryHeadersMessage"

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(Categories)
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==Categories==
 
==Categories==
 
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 +
<pre>
 +
//ok now get the specific itemtype base category  is 0x00 40 00 00
 +
//energy (gas) is 4194305 = 0x00 40 00 01
 +
//energy (liquid) is 4194306 = 0x00 40 00 02
 +
//energy (Radioactive) is 4194307 = 0x00 40 00 03
 +
//energy (solid) is 4194308 = 0x00 40 00 04
 +
//Inorganic Chemical is 4194309 = 0x00 40 00 05
 +
//Inorganic Gas is 4194310 = 0x00 40 00 06
 +
//inorganic mineral is 4194311 = 0x00 40 00 07
 +
//water is 4194312 = 0x00 40 00 08
 +
//organic food is 4194313 = 0x00 40 00 09
 +
//organic Hide  is 4194314 = 0x00 40 00 10
 +
//organic structural is 4194315 = 0x00 40 00 11
 +
//res container is 4194316 = 0x00 40 00 12
 +
</pre>
 
Pease npte : these are the NGE values; sure enough a bitmask
 
Pease npte : these are the NGE values; sure enough a bitmask
 
{| border="0" width="90%" cellpadding=6
 
{| border="0" width="90%" cellpadding=6

Revision as of 10:04, 18 June 2007

Packets - AuctionQueryHeadersMessage

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Struct


SHORT Operand count
INT Opcode
INT Region
INT UpdateCounter
INT Window Type
BYTE Subcategory
BYTE Cat I
BYTE Cat II
BYTE Cat III
INT itemtype ID
U_STRING searchstring
INT
INT search min Price
INT search max Price
BYTE include entrance fee flag
LONG Vendor ID
BYTE
SHORT nr of 1st Auction to show

Variable Descriptions


Opperand_Count = 14

Opcode = 679E0D00


  • Region
  • 0 Galaxy
  • 1 this Planet
  • 2 this Region
  • 3 Vendor only
  • Window Type
  • 2 All Auctions
  • 3 My Sales
  • 4 My bids
  • 5 Available Items
  • 6 Offers
  • 7 For Sale (vendor) / Vendor Locations (bazaar)
  • 8 Stockroom
  • 9 Offers to Vendor

Tags


C→S This packet originates on the client.

75% This packet has been partially reversed.


Sample Code


Insert Code Snippet Here...

Sample Packet

Insert Sample Packet Here...

Categories


//ok now get the specific itemtype base category  is 0x00 40 00 00
				//energy (gas) is 4194305 = 0x00 40 00 01
				//energy (liquid) is 4194306 = 0x00 40 00 02
				//energy (Radioactive) is 4194307 = 0x00 40 00 03
				//energy (solid) is 4194308 = 0x00 40 00 04
				//Inorganic Chemical is 4194309 = 0x00 40 00 05
				//Inorganic Gas is 4194310 = 0x00 40 00 06
				//inorganic mineral is 4194311 = 0x00 40 00 07
				//water is 4194312 = 0x00 40 00 08
				//organic food is 4194313 = 0x00 40 00 09
				//organic Hide  is 4194314 = 0x00 40 00 10
				//organic structural is 4194315 = 0x00 40 00 11
				//res container is 4194316 = 0x00 40 00 12

Pease npte : these are the NGE values; sure enough a bitmask

Cat I Cat II Cat III Object
0 0 0 All
1 0 0 Armor
0 0 1 Clothing
0 4 0 Component
1 0 20h Cybernetic
8 0 0 Data
0 80h 0 Deed
0 20h 0 Jewelry
20h 0 0 Misc
0 40h 0 Res Container
0 0 40h Ship Component
40h 0 0 Terminal
80h 0 0 Tool
0 2 0 Weapon
Armor
Subcat Cat I Object
05 Arm Armor
0B Armor Core
09 Armor Layer
0A Armor Segment
01 Body Armor
07 Foot Armor
06 Hand Armor
02 Head Armor
04 Leg Armor
03 Misc Armor
08 Shield Generator
Item Type
ID Item Type
0x124B5EA9 Bone Armor Left Biceps