Difference between revisions of "PlayMusicMessage"
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<pre> | <pre> | ||
− | + | 05 00 | |
− | + | 8A 0D 27 04 // PlayMusicMessage | |
− | + | 20 00 // sting count | |
− | + | 73 6F 75 6E 64 2F // sound/ | |
− | + | 6D 75 73 69 63 5F 61 63 71 5F // music_acq_ | |
+ | 62 6F 75 6E 74 79 68 75 6E 74 65 72 2E 73 6E 64 bountyhunter.snd | ||
+ | 00 00 00 00 | ||
+ | 00 00 00 00 | ||
+ | 01 00 00 00 // might be a play loop or repeat flag or number of times to play | ||
+ | 00 | ||
+ | |||
</pre> | </pre> |
Revision as of 14:11, 3 August 2007
Struct
Variable DescriptionsOpperand_Count = 5 Opcode = 04270D8A
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Tags
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Sample Code
Insert Code Snippet Here...
Sample Packet
05 00 8A 0D 27 04 // PlayMusicMessage 20 00 // sting count 73 6F 75 6E 64 2F // sound/ 6D 75 73 69 63 5F 61 63 71 5F // music_acq_ 62 6F 75 6E 74 79 68 75 6E 74 65 72 2E 73 6E 64 bountyhunter.snd 00 00 00 00 00 00 00 00 01 00 00 00 // might be a play loop or repeat flag or number of times to play 00