Difference between revisions of "CREO01"
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Revision as of 15:03, 4 August 2007
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BaseLine StructSHORT: ObjOpperandCount INT: BankCredits INT: CashCredits INT: NegativeHAMModListSize INT: UpdateCounter { INT: NegativeHAMModValue } INT: SkillsListSize INT: UpdateCounter { A_STRING: SkillName } Deltas StructSHORT: UpdateCount SHORT: UpdateType { 00: INT: BankCredits 01: INT: CashCredits 02: INT: NegativeHAMModListSize INT: UpdateCounter { BYTE: SubType { 00:(remove) SHORT: HAMBarIndex 01:(add) SHORT: HAMBarIndex INT: HAMValue 02:(change) SHORT: HAMBarIndex INT: HAMValue 03:(resetall) SHORT: NewListSize { INT: HAMValue } 04:(clearall) } } 03: INT: SkillsListSize INT: UpdateCounter { BYTE: SubType { 00:(remove) A_STRING: SkillName 01:(add) A_STRING: SkillName 02:(clearall) } } } Sample Packet |
Variable DescriptionsObj_OperandCount = 4
Tags
HAM ListHAM stands for Health Action Mind, the 3 pools a character has. Below is a list of the pools names, and what they do. This order is used throughout all packets.
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