Difference between revisions of "Berserk 1 (Ability)"
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Revision as of 04:26, 21 August 2007
Ability - Berserk 1
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Description/berserk1: While berserk, you cause more melee damage to your targets but get hit more often in return.
Berserk is used by the player to increase melee damage by a value of 75 added to their min and max damage. Berserk does not work with any other weapon aside from melee weapons and once the state is on the player, the player may not use special attacks although healing actions are allowed.
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Related Tags
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Ability Breakdown & Details
Ability Flow
System Messages
SUI Prompt
Combat Chat Spam
Fly Text
Formula(s)Berserk 1 and 2 offers a damage stat value of +75. damage stats: Damage modifier for weapon style from stats (for example, Berserk, Unarmed Damage,
Example of berserk in action: Non trandoshan or Wookiee Teras kasi master (+250 unarmed damage modifier and 140-155 base unarmed damage) with vibro knuckles doing 100-300 damage and the player uses berserk on an opponent that is knocked down. damage stat = (250 + 75)
initial min damage = (140 + 100 + (250 + 75) ) x 1.5 x 1.5 = 1271.25 damage
Source References
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Ability HAM Costs
Ability Multipliers
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