Difference between revisions of "Intimidate 1 (Ability)"

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Revision as of 03:19, 22 August 2007

Ability - Intimidate 1

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Description

/intimidate1 <target>: When a target is intimidated, they are not able to hit their targets as often.

Command: /intimidate1
CommandQueue Entry: intimidate1 (5619E044)

Related Tags

Ability This document relates to Player Abilities.

Profession This document is related to the Profession Profession.

Ability Breakdown & Details

Intimidate Greatly lowers damage potential by reducing damage done and slightly lowers defense modifiers. Intimidate also lowers state defenses and negates all secondary defenses.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

SUI Prompt

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Button3 Label
1 /path/goes/here filename.stf Internal SUI label SUI Window Description SUI Window Label SUI Button Label SUI Button Label SUI Button Label


Combat Chat Spam

ID Path Filename Trigger Message Other Player's Message

ID Value

/path/goes/here/

filename.stf

internal_command_string

System Message Text

test

Fly Text

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text


Formula(s)

According to data collected intimidate state does the following:

  • lowers the attacker's damage after melee/range mitigation by 66.67%
  • lowers attacker's state defenses by 50
  • negates all secondary defenses of attacker to 0% chance of going off.


Unsubstantiated information says it also does the following:


  • lowers attacker's accuracy
  • lowers ability for the attacker to apply states to opponent

Source References

Source Source in Context
Source1 Source1
Source2 Source2
Source3 Source3
Source4 Source4
Source5 Source5
Source6 Source6
Source7 Source7
Source8 Source8
Source9 Source9

Ability HAM Costs

Modifier Value
Health Cost 72
Action Cost 54
Mind Cost 9
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0