Difference between revisions of "Intimidate 1 (Ability)"

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(Fly Text)
(Description)
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== Description ==
 
== Description ==
 
/intimidate1 <target>: When a target is intimidated, they are not able to hit their targets as often.
 
/intimidate1 <target>: When a target is intimidated, they are not able to hit their targets as often.
 +
 +
[[http://wiki2.swganh.org/images/f/ff/Intimidate.jpg|200px|thumb|Intimidate in action]]
 
<br><br>'''Command:''' /intimidate1
 
<br><br>'''Command:''' /intimidate1
 
<br>'''CommandQueue Entry:''' '''[[intimidate1 (5619E044)]]'''
 
<br>'''CommandQueue Entry:''' '''[[intimidate1 (5619E044)]]'''

Revision as of 04:41, 22 August 2007

Ability - Intimidate 1

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Description

/intimidate1 <target>: When a target is intimidated, they are not able to hit their targets as often.

[in action]

Command: /intimidate1
CommandQueue Entry: intimidate1 (5619E044)

Related Tags

Ability This document relates to Player Abilities.

Profession This document is related to the Profession Profession.

Ability Breakdown & Details

Intimidate Greatly lowers damage potential by reducing damage done and slightly lowers defense modifiers. Intimidate also lowers state defenses and negates all secondary defenses. All intimidates can be used virtually instantaneously (as soon as they exit combat queue) and as such were able to be spammed during precu. Intimidate 1 lasts for 30 seconds where as intimidate 2 lasts for up to 2 minues. Intimidate also has a skill modifier called Intimidate. This modifier is a percentage chance of applying the intimidate skill on the target.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

intim_hit

/string/en/

cbt_spam.stf

internal_command_string

%TT looks very intimidated by you!

%TU is very intimidating!

%TT is very intimidated by %TU!


intim_miss

/string/en/

cbt_spam.stf

You try to intimidate %TT but it doesn't work very well. %TU tries to intimidate you. Not very scary. %TU tries to intimidate %TT but it doesn't work very well.
intim_out_of_range /string/en/ cbt_spam.stf You try to intimidate %TT but %ST is out of range.

Fly Text

ID Path Filename Trigger Message
go_intimidated /string/en/ combat_effects.stf +Intimidated+
no_intimidated /string/en/ combat_effects.stf -Intimidated-

Formula(s)

According to data collected intimidate state does the following:

  • lowers the attacker's damage after melee/range mitigation by 66.67%
  • lowers attacker's state defenses by 50
  • negates all secondary defenses of attacker to 0% chance of going off.


Unsubstantiated information says it also does the following:


  • lowers attacker's accuracy
  • lowers ability for the attacker to apply states to opponent

Source References

Source Source in Context
Source1 Source1
Source2 Source2
Source3 Source3
Source4 [Source4]
Source5 [Source5]

Ability HAM Costs

Modifier Value
Health Cost 72
Action Cost 54
Mind Cost 9
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0