Difference between revisions of "Force of Will (Ability)"
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Revision as of 01:43, 24 August 2007
Ability - Force of Will
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Description/forceofwill: This meditative art allows the incapacitated user to attempt to channel their mental energies back into their conscious mind thereby returning the user to an activate state much sooner than normally attainable.
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Related Tags
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Ability Breakdown & Details
Chance to instantly recover from incapacitation. Upon success, character stands and HAM is equalized (remaining HAM is distributed evenly between pools). One chance to succeed per incapacitation. 60 minute timer begins after a successful attempt, but failure does not start the timer.
Ability Flow
System Messages
SUI PromptCombat Chat SpamFly TextFormula(s)How does Force of Will work? Force of will is the skill that allows the TKA to recover from being incapacitated faster than they normally would. Currently it gives you a chance to get up instantly from being incapped. It seems to work half the time. ( I. ) Character must be incapacitated - Execute /forceOfWill - Roll d100 1. If the roll is less than 5, automatic failure 2. If the roll is greater than the character's meditation skill mod, failure 3. If roll less than or = character's meditation skill mod, success Note: standard meditation skill mod for a TKA with /forceOfWill is 75 ( II. ) If the character fails the skill roll, he/she will remain incapacitated per normal rules and will be unable to use the command for the duration of that incapacitation. If the character succeeds, the roll delta (skill mod - original d100 roll) is passed to the function where the following occurs: 1. If delta is less than 10, the character will sustain 100 wounds to each pool and 100 battle fatigue 2. If delta greater than or = 10 & less than 40, temporary reductions of 200pts to all pools will be applied (5min) and 100 battle fatigue 3. If delta greater than or = 40 & less than 70, temporary reductions of 100pts to all pools will be applied (5min) 4. If delta greater than or = 70, no negative effects are applied to the character 5. An effect similar to the Zabrak innate "equalize" is applied to the character 6. A 1 hour reuse timer is applied Source References
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Ability HAM Costs
Ability Multipliers
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