Difference between revisions of "Saber One Hand Combo Hit 1 (Ability)"

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{{PageHeader|Ability|One-Hand Lunge 1}}
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{{PageHeader|Ability|One Hand Combo Hit 1}}
 
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== Description ==
 
== Description ==
/melee1hlunge1 <target>: This melee attack allows you to slightly extend your range, and it
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/saber1hComboHit1 <target>: This attack allows a Jedi to hit multiple locations on the target's body. This attack will do more damage than a normal one-handed saber attack.
 
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<br><br>'''Command:''' /saber1hComboHit1
can change the posture of your target.
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<br>'''CommandQueue Entry:''' '''[[saber1hcombohit1 (E7671D59)]]'''
<br><br>'''Command:''' /melee1hLunge1
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<br>'''CommandQueue Entry:''' '''[[melee1hlunge1 (04DC1571)]]'''
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= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
  
This is a single target melee attack that attacks random pools of the target as well as having
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This is a single target melee attack.
 
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a chance at causing a posture down effect. Once a posture down effect has been applied to the
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target, it is immune to posture down effect from one hand lunges for 30 seconds.
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||Mind cost||align="center" |1.0
 
||Mind cost||align="center" |1.0
 
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||Force cost||align="center" |0
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||Force cost||align="center" |1.25
 
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||Damage||align="center" |2
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||Damage||align="center" |1.5
 
|-
 
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||Delay Time||align="center" |1.25
 
||Delay Time||align="center" |1.25

Revision as of 00:52, 25 August 2007

Ability - One Hand Combo Hit 1

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Description

/saber1hComboHit1 <target>: This attack allows a Jedi to hit multiple locations on the target's body. This attack will do more damage than a normal one-handed saber attack.

Command: /saber1hComboHit1
CommandQueue Entry: saber1hcombohit1 (E7671D59)

Related Tags

Ability This document relates to Player Abilities.

Lightsaber This document is related to the Lightsaber Profession.

Ability Breakdown & Details

This is a single target melee attack.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

saimai_block

/string/en/

cbt_spam.stf

internal_command_string

You use Sai Mai on %TT for %DI points of damage, but %ST blocks it!

%TU uses Sai Mai on you for %DI points of damage, but you block it!

%TU uses Sai Mai on %TT for %DI points of damage, but %ST blocks it!

saimai_counter

/string/en/

cbt_spam.stf

internal_command_string

You use Sai Mai on %TT for %DI points of damage, but %ST counterattacks!

%TU uses Sai Mai on you for %DI points of damage, but you counterattack!

%TU uses Sai Mai on %TT for %DI points of damage, but %ST counterattacks!

saimai_evade /string/en/ cbt_spam.stf internal_command_string You use Sai Mai on %TT for %DI points of damage, but %ST evades it. %TU uses Sai Mai on you for %DI points of damage, but you evade it. %TU uses Sai Mai on %TT for %DI points of damage, but %ST evades it.
saimai_hit /string/en/ cbt_spam.stf internal_command_string You use Sai Mai on %TT for %DI points of damage! %TU uses Sai Mai on you for %DI points of damage! %TU uses Sai Mai on %TT for %DI points of damage!
saimai_miss /string/en/ cbt_spam.stf internal_command_string Your Sai Mai misses %TT. %TU's Sai Mai misses you. %TU's Sai Mai misses %TT.

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0.5
Action cost 0.5
Mind cost 1.0
Force cost 1.25
Damage 1.5
Delay Time 1.25