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| = Ability Breakdown & Details = | | = Ability Breakdown & Details = |
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− | Increases accuracy of ranged weapons by 30 per use. Stackable up to 3 times. Player gives up combat turn for each use. | + | Increases accuracy of ranged weapons per use. Stackable up to 3 times. Player gives up combat turn for each use. The skill works by increasing the player's accuracy by the amount given from their general ranged accuracy modifier plus the amount given with their corresponding +aiming mod in the elite profession skill boxes. These bonus +aiming modifiers stack with the general ranged aiming modifier, however they are profession specific, meaning a rifleman's +aiming mod will not stack with a pistoleer's. |
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Revision as of 13:32, 26 August 2007
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Description
/aim: This combat move allows you to give up an attack round in order to gain better accuracy on your next ranged attack.
Command: /aim
CommandQueue Entry: aim (A0A107F8)
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Related Tags
Ability
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This document relates to Player Abilities.
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Marksman
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This document is related to the Marksman Profession.
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Ability Breakdown & Details
Increases accuracy of ranged weapons per use. Stackable up to 3 times. Player gives up combat turn for each use. The skill works by increasing the player's accuracy by the amount given from their general ranged accuracy modifier plus the amount given with their corresponding +aiming mod in the elite profession skill boxes. These bonus +aiming modifiers stack with the general ranged aiming modifier, however they are profession specific, meaning a rifleman's +aiming mod will not stack with a pistoleer's.
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
SUI Prompt
Combat Chat Spam
ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other
Player's Message
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saimai_block
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Sai Mai on %TT for %DI points of damage, but %ST blocks it!
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%TU uses Sai Mai on you for %DI points of damage, but you block it!
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%TU uses Sai Mai on %TT for %DI points of damage, but %ST blocks it!
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saimai_counter
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Sai Mai on %TT for %DI points of damage, but %ST counterattacks!
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%TU uses Sai Mai on you for %DI points of damage, but you counterattack!
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%TU uses Sai Mai on %TT for %DI points of damage, but %ST counterattacks!
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saimai_evade
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Sai Mai on %TT for %DI points of damage, but %ST evades it.
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%TU uses Sai Mai on you for %DI points of damage, but you evade it.
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%TU uses Sai Mai on %TT for %DI points of damage, but %ST evades it.
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saimai_hit
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Sai Mai on %TT for %DI points of damage!
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%TU uses Sai Mai on you for %DI points of damage!
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%TU uses Sai Mai on %TT for %DI points of damage!
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saimai_miss
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/string/en/
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cbt_spam.stf
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internal_command_string
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Your Sai Mai misses %TT.
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%TU's Sai Mai misses you.
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%TU's Sai Mai misses %TT.
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Fly Text
Formula(s)
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
0
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Mind Cost |
0
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Force Cost |
0
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
0
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Damage |
0
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Delay Time |
0
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