Difference between revisions of "Lightning Beam Cannon (Certification)"
(New page: {| align="center" |- || {| class="wikitable" |- align="center" style="background-color:#ffffcc;" |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||...) |
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| + | {{PageHeader|Ability|One-Hand Lunge 1}} | ||
| + | {| border="0" width="100%" cellpadding=6 | ||
| + | |- | ||
| + | |valign=top| | ||
| + | == Description == | ||
| + | /melee1hlunge1 <target>: This melee attack allows you to slightly extend your range, and it | ||
| + | |||
| + | can change the posture of your target. | ||
| + | <br><br>'''Command:''' /melee1hLunge1 | ||
| + | <br>'''CommandQueue Entry:''' '''[[melee1hlunge1 (04DC1571)]]''' | ||
| + | |valign=top| | ||
| + | |||
| + | == Related Tags == | ||
| + | {| | ||
| + | |- | ||
| + | ||{{Ability}} | ||
| + | |- | ||
| + | ||{{ProfessionTagOther|Politician}} | ||
| + | |- | ||
| + | |} | ||
| + | |} | ||
| + | |||
| + | = Ability Breakdown & Details = | ||
| + | |||
| + | |||
| + | |||
| + | {| border="0" width="100%" cellpadding=6 | ||
| + | |- | ||
| + | |valign=top| | ||
| + | |||
| + | ==Ability Flow== | ||
| + | {| align="center" | ||
| + | |- | ||
| + | || | ||
| + | <graphviz> | ||
| + | digraph G | ||
| + | { | ||
| + | rankdir = LR; | ||
| + | node [shape=record, width=.2, height=.2]; | ||
| + | node [width=1]; | ||
| + | node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", | ||
| + | |||
| + | fontcolor="#929292", URL="Test101"]; | ||
| + | node2 [color="orange", label = "Step 02", style="bold", fontname="arial", | ||
| + | |||
| + | fontcolor="#458CAF", URL="Test102"]; | ||
| + | node3 [color="orange", label = "Step 03", style="bold", fontname="arial", | ||
| + | |||
| + | fontcolor="#458CAF", URL="Test101"]; | ||
| + | node1 -> node2:w [color="#929292"]; | ||
| + | node2:w -> node3:e [color="#515FCA", constraint=false]; | ||
| + | } | ||
| + | </graphviz> | ||
| + | |} | ||
| + | ==System Messages== | ||
| + | |||
| + | ==SUI Prompt== | ||
| + | |||
| + | ==Combat Chat Spam== | ||
| + | |||
{| align="center" | {| align="center" | ||
|- | |- | ||
| Line 4: | Line 64: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
| − | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other Player's Message''' | + | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other |
| + | |||
| + | Player's Message''' | ||
|- align="center" | |- align="center" | ||
|| | || | ||
| − | + | saimai_block | |
|| | || | ||
/string/en/ | /string/en/ | ||
| Line 15: | Line 77: | ||
internal_command_string | internal_command_string | ||
|| | || | ||
| − | You use | + | You use Sai Mai on %TT for %DI points of damage, but %ST blocks it! |
| − | + | ||
|| | || | ||
| − | %TU uses | + | %TU uses Sai Mai on you for %DI points of damage, but you block it! |
| − | + | ||
|| | || | ||
| − | %TU uses | + | %TU uses Sai Mai on %TT for %DI points of damage, but %ST blocks it! |
| − | + | ||
|- align="center" | |- align="center" | ||
| − | || | + | ||saimai_counter |
|| | || | ||
/string/en/ | /string/en/ | ||
| Line 34: | Line 93: | ||
internal_command_string | internal_command_string | ||
|| | || | ||
| − | You use | + | You use Sai Mai on %TT for %DI points of damage, but %ST counterattacks! |
| − | + | ||
|| | || | ||
| − | %TU uses | + | %TU uses Sai Mai on you for %DI points of damage, but you counterattack! |
| − | + | ||
|| | || | ||
| − | %TU uses | + | %TU uses Sai Mai on %TT for %DI points of damage, but %ST counterattacks! |
| − | + | ||
|- align="center" | |- align="center" | ||
| − | || | + | ||saimai_evade |
||/string/en/ | ||/string/en/ | ||
||cbt_spam.stf | ||cbt_spam.stf | ||
||internal_command_string | ||internal_command_string | ||
| − | ||You use | + | ||You use Sai Mai on %TT for %DI points of damage, but %ST evades it. |
| + | ||%TU uses Sai Mai on you for %DI points of damage, but you evade it. | ||
| + | ||%TU uses Sai Mai on %TT for %DI points of damage, but %ST evades it. | ||
| − | | | + | |- align="center" |
| − | |||
| + | ||saimai_hit | ||
| + | ||/string/en/ | ||
| + | ||cbt_spam.stf | ||
| + | ||internal_command_string | ||
| + | ||You use Sai Mai on %TT for %DI points of damage! | ||
| + | ||%TU uses Sai Mai on you for %DI points of damage! | ||
| + | ||%TU uses Sai Mai on %TT for %DI points of damage! | ||
|- align="center" | |- align="center" | ||
| − | + | ||saimai_miss | |
| − | || | + | |
||/string/en/ | ||/string/en/ | ||
||cbt_spam.stf | ||cbt_spam.stf | ||
||internal_command_string | ||internal_command_string | ||
| − | || | + | ||Your Sai Mai misses %TT. |
| + | ||%TU's Sai Mai misses you. | ||
| + | ||%TU's Sai Mai misses %TT. | ||
| + | |- | ||
| + | |} | ||
| + | |} | ||
| − | + | ==Fly Text== | |
| + | ==Formula(s)== | ||
| − | + | * '''1 + 1 = 3''' | |
| + | * '''2 - 2 + 2 = 3''' | ||
| + | ==Source References== | ||
| + | {| align="center" | ||
| + | |- | ||
| + | || | ||
| + | {| class="wikitable" | ||
| + | |- align="center" style="background-color:#ffffcc;" | ||
| + | |width="150px"|'''Source'''||width="450px"|'''Source in Context''' | ||
|- align="center" | |- align="center" | ||
| + | ||[[OneHandLunge1_Source1|Prima Guide]]||[[somelink1 Source1]] | ||
| − | | | + | |- |
| − | | | + | |} |
| − | | | + | |} |
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| + | |valign="top"| | ||
| + | == Ability HAM Costs == | ||
| + | {| align="center" | ||
| + | |- | ||
| + | || | ||
| + | {| class="wikitable" | ||
| + | |- align="center" style="background-color:#ffffcc;" | ||
| + | |width="100px"|'''Modifier'''||'''Value''' | ||
| + | |- | ||
| + | ||Health Cost||align="center" |0 | ||
| + | |- | ||
| + | ||Action Cost||align="center" |0 | ||
| + | |- | ||
| + | ||Mind Cost||align="center" |0 | ||
| + | |- | ||
| + | ||Force Cost||align="center" |0 | ||
| + | |- | ||
| + | |} | ||
| + | |} | ||
| + | == Ability Multipliers == | ||
| + | {| align="center" | ||
| + | |- | ||
| + | || | ||
| + | {| class="wikitable" | ||
| + | |- align="center" style="background-color:#ffffcc;" | ||
| + | |width="100px"|'''Modifier'''||'''Value''' | ||
| + | |- | ||
| + | ||Health cost||align="center" |0 | ||
| + | |- | ||
| + | ||Action cost||align="center" |0 | ||
| + | |- | ||
| + | ||Mind cost||align="center" |0 | ||
| + | |- | ||
| + | ||Force cost||align="center" |0 | ||
| + | |- | ||
| + | ||Damage||align="center" |0 | ||
| + | |- | ||
| + | ||Delay Time||align="center" |0 | ||
|- | |- | ||
| + | |} | ||
|} | |} | ||
|} | |} | ||
Revision as of 08:47, 27 August 2007
Ability - One-Hand Lunge 1
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Description/melee1hlunge1 <target>: This melee attack allows you to slightly extend your range, and it can change the posture of your target.
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Related Tags
|
Ability Breakdown & Details
Ability Flow
System MessagesSUI PromptCombat Chat Spam
Fly TextFormula(s)
Source References
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Ability HAM Costs
Ability Multipliers
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