Difference between revisions of "Berserk 1 (Ability)"
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<br>(posture damage bonus multiplier) = 1.5 | <br>(posture damage bonus multiplier) = 1.5 | ||
− | initial min damage = (140 + 100 + (250 + 75) ) x 1.5 x 1.5 | + | initial min damage = (140 + 100 + (250 + 75) ) x 1.5 x 1 x 1.5 x 1 = 1271.25 damage |
− | <br>initial max damage = (155 + 300 + (250 + 75) ) x 1.5 x 1.5 = 1755 damage | + | <br>initial max damage = (155 + 300 + (250 + 75) ) x 1.5 x 1 x 1.5 x 1= 1755 damage |
==Source References== | ==Source References== |
Revision as of 02:00, 30 August 2007
Ability - Berserk 1
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Description/berserk1: While berserk, you cause more melee damage to your targets but get hit more often in return.
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Related Tags
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Ability Breakdown & DetailsBerserk is used by the player to increase melee damage by a value of 75 added to their min and max damage. Berserk does not work with any other weapon aside from melee weapons or unarmed and once the state is on the player, the player may not use special attacks although healing actions are allowed.
Ability Flow
System Messages
SUI Prompt
Combat Chat Spam
Fly Text
Formula(s)One way in which Unarmed melee combat differs from other forms of combat is that players have a base amount of damage they can do without requiring a weapon. This damage range is 140-155 and is referred to as player base unarmed damage. All players have this base unarmed damage regardless of their current profession choices and it is usable once they unequip all other weapons with the exception of vibro knuckler or other unarmed specific items.
damage stats: Damage modifier for weapon style from stats (for example, Berserk, Unarmed Damage,
Non trandoshan or Wookiee Teras kasi master (+250 unarmed damage modifier and 140-155 base unarmed damage) with vibro knuckles doing 100-300 damage and the player uses berserk on an opponent that is knocked down. damage stat = (250 + 75)
initial min damage = (140 + 100 + (250 + 75) ) x 1.5 x 1 x 1.5 x 1 = 1271.25 damage
Source References
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Ability HAM Costs
Ability Multipliers
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