Difference between revisions of "Trap Throw (Ability)"
(→Related Tags) |
(→Ability Breakdown & Details) |
||
Line 25: | Line 25: | ||
= Ability Breakdown & Details = | = Ability Breakdown & Details = | ||
− | + | WORKINGS OF INDIVIDUAL TRAPS | |
+ | |||
+ | |||
+ | |||
+ | |||
+ | WIRE MESH | ||
+ | |||
+ | Wire Mesh: Lowers melee defense | ||
+ | |||
+ | effect is "melee defense down" | ||
+ | |||
+ | Stacks with Glow wire trap effect | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | Lecepanine Dart | ||
+ | |||
+ | Lecepanine dart. Causes dizzy state and damages action. | ||
+ | |||
+ | |||
+ | Glow Juice | ||
+ | |||
+ | Glow Juice Trap: lowers ranged defense | ||
+ | |||
+ | Can be stacked with Glow Wire trap effect | ||
+ | |||
+ | |||
+ | Sharp Bone Spur | ||
+ | |||
+ | Sharp Bone Spur: Causes blind state and damages mind pool | ||
+ | |||
+ | Quote: | ||
+ | the bone spur makes the creature blind, decreasing his chances to hit me. Not being hit is a good thing. | ||
+ | |||
+ | |||
+ | |||
+ | Noise maker | ||
+ | |||
+ | Causes Stun state and damages mind pool | ||
+ | |||
+ | |||
+ | |||
+ | Stink Bomb | ||
+ | |||
+ | Lowers state defense on creature so that states may be more easily applied. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | Glow wire | ||
+ | |||
+ | Glow-Wire: lowers ranged and melee defense both by a greater amount than glow juice and wire mesh | ||
+ | |||
+ | Stacks with wire mesh and glow juice | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | Phecnacine Dart | ||
+ | |||
+ | Slows creature movement | ||
+ | |||
+ | |||
+ | |||
+ | ADHESIVE MESH: roots an enemy for up to15 seconds. Seems to depend on the CL of the mob vs the players trapping skill to determine the duration of the root and whether or not the effect sticks. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Revision as of 03:42, 1 September 2007
Ability - Throw Trap
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Description/throwtrap: This command is what you use to throw traps at creatures. It's easier to simply hotkey the inventory item when using traps, however.
|
Related Tags
|
Ability Breakdown & Details
WORKINGS OF INDIVIDUAL TRAPS
WIRE MESH
Wire Mesh: Lowers melee defense
effect is "melee defense down"
Stacks with Glow wire trap effect
Lecepanine Dart
Lecepanine dart. Causes dizzy state and damages action.
Glow Juice
Glow Juice Trap: lowers ranged defense
Can be stacked with Glow Wire trap effect
Sharp Bone Spur
Sharp Bone Spur: Causes blind state and damages mind pool
Quote: the bone spur makes the creature blind, decreasing his chances to hit me. Not being hit is a good thing.
Noise maker
Causes Stun state and damages mind pool
Stink Bomb
Lowers state defense on creature so that states may be more easily applied.
Glow wire
Glow-Wire: lowers ranged and melee defense both by a greater amount than glow juice and wire mesh
Stacks with wire mesh and glow juice
Phecnacine Dart
Slows creature movement
ADHESIVE MESH: roots an enemy for up to15 seconds. Seems to depend on the CL of the mob vs the players trapping skill to determine the duration of the root and whether or not the effect sticks.
Ability Flow
System MessagesSUI PromptCombat Chat SpamFly TextFormula(s)
Source References
|
Ability HAM Costs
Ability Multipliers
|