Difference between revisions of "Mask Scent (Ability)"

From SWGANH Wiki
Jump to: navigation, search
(Ability Breakdown & Details)
(Ability Breakdown & Details)
Line 25: Line 25:
 
Mask scent is an ability that allows a player an increased chance at avoiding aggro from hostile creatures.  Maskscent is based on the Mask Scent modifier.  The equation takes into account your MS modifier, your speed (whether walking, prone or running) and the relative creature level of the creature who is trying to detect you. So as your MS modifier increases (with each level of Exploration), your chances of successfully getting XP and staying safe with mask scent increase. Each time you get within the striking range of a creature (based on their ferocity) you will be checked to see if the creature broke your mask scent. 10 creatures mean 10 checks, and with the bit of randomness that is added in to account for luck, you may just get sniffed out even against low level creatures like Kreetles. Mask scent has a duration of 7 minutes and At exploration II, mask scent is on a 60 second time before it can be reapplied after wearing off or breaking. The higher you go up in the exploration tree, the less time it takes to be able to remask your scent after it has been broken. Master Scouts only have to wait 15 seconds to use mask scent again.
 
Mask scent is an ability that allows a player an increased chance at avoiding aggro from hostile creatures.  Maskscent is based on the Mask Scent modifier.  The equation takes into account your MS modifier, your speed (whether walking, prone or running) and the relative creature level of the creature who is trying to detect you. So as your MS modifier increases (with each level of Exploration), your chances of successfully getting XP and staying safe with mask scent increase. Each time you get within the striking range of a creature (based on their ferocity) you will be checked to see if the creature broke your mask scent. 10 creatures mean 10 checks, and with the bit of randomness that is added in to account for luck, you may just get sniffed out even against low level creatures like Kreetles. Mask scent has a duration of 7 minutes and At exploration II, mask scent is on a 60 second time before it can be reapplied after wearing off or breaking. The higher you go up in the exploration tree, the less time it takes to be able to remask your scent after it has been broken. Master Scouts only have to wait 15 seconds to use mask scent again.
  
When approaching mobs, there is an awareness check which will then determine if the mob will break your mask scent.  This awareness check will test the player's posture and movement penalty, along with a check agains the mask scent skill level.  If an aggressive mob breaks mask scent there is another roll which check swhether the mob will aggro the player that is in range.
+
When approaching mobs, there is an awareness check beginning at around 40 and up to 64 meters, which will then determine if the mob will break your mask scent.  This awareness check will test the player's posture and movement penalty, along with a check agains the mask scent skill level.  If an aggressive mob breaks mask scent there is another roll which check swhether the mob will aggro the player that is in range.
  
 
{| border="0" width="100%" cellpadding=6
 
{| border="0" width="100%" cellpadding=6

Revision as of 10:11, 2 September 2007

Ability - Mask Scent

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

/maskscent: Masks your scent from aggressive creatures for a short time.

Command: /maskscent
CommandQueue Entry: maskscent (B0F4C4B6)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Scout This document is related to the Scout Profession.

Ability Breakdown & Details

Mask scent is an ability that allows a player an increased chance at avoiding aggro from hostile creatures. Maskscent is based on the Mask Scent modifier. The equation takes into account your MS modifier, your speed (whether walking, prone or running) and the relative creature level of the creature who is trying to detect you. So as your MS modifier increases (with each level of Exploration), your chances of successfully getting XP and staying safe with mask scent increase. Each time you get within the striking range of a creature (based on their ferocity) you will be checked to see if the creature broke your mask scent. 10 creatures mean 10 checks, and with the bit of randomness that is added in to account for luck, you may just get sniffed out even against low level creatures like Kreetles. Mask scent has a duration of 7 minutes and At exploration II, mask scent is on a 60 second time before it can be reapplied after wearing off or breaking. The higher you go up in the exploration tree, the less time it takes to be able to remask your scent after it has been broken. Master Scouts only have to wait 15 seconds to use mask scent again.

When approaching mobs, there is an awareness check beginning at around 40 and up to 64 meters, which will then determine if the mob will break your mask scent. This awareness check will test the player's posture and movement penalty, along with a check agains the mask scent skill level. If an aggressive mob breaks mask scent there is another roll which check swhether the mob will aggro the player that is in range.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0