Difference between revisions of "Mask Scent (Ability)"

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(Ability Breakdown & Details)
(Ability Breakdown & Details)
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= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
  
Mask scent is an ability that allows a player an increased chance at avoiding aggro from hostile creatures.  Maskscent is based on the Mask Scent modifier.  The equation takes into account your MS modifier, your speed (whether walking, prone or running) and the relative creature level of the creature who is trying to detect you. So as your MS modifier increases (with each level of Exploration), your chances of successfully getting XP and staying safe with mask scent increase. Each time you get within the striking range of a creature (based on their ferocity) you will be checked to see if the creature broke your mask scent. 10 creatures mean 10 checks, and with the bit of randomness that is added in to account for luck, you may just get sniffed out even against low level creatures like Kreetles. Players get experience per each successful mask scent check. Mask only breaks when a creature spots the player. It does not however, break when a player enters combat. Mask scent has a duration of 7 minutes and At exploration II, mask scent is on a 60 second time before it can be reapplied after breaking. The higher you go up in the exploration tree, the less time it takes to be able to remask your scent after it has been broken. Master Scouts only have to wait 15 seconds to use mask scent again.
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Mask scent is an ability that allows a player an increased chance at avoiding aggro from hostile creatures.  Maskscent is based on the Mask Scent modifier.  The equation takes into account your MS modifier, your speed (whether walking, prone or running) and the relative creature level of the creature who is trying to detect you. So as your MS modifier increases (with each level of Exploration), your chances of successfully getting Scouting experience and staying safe with mask scent increase. Each time you get within the striking range of a creature (based on their ferocity) you will be checked to see if the creature broke your mask scent. 10 creatures mean 10 checks, and with the bit of randomness that is added in to account for luck, you may just get sniffed out even against low level creatures like Kreetles. Players get experience per each successful mask scent check. Mask only breaks when a creature spots the player. It does not however, break when a player enters combat. Mask scent has a duration of 7 minutes and At exploration II, mask scent is on a 60 second time before it can be reapplied after breaking. The higher you go up in the exploration tree, the less time it takes to be able to remask your scent after it has been broken. Master Scouts only have to wait 15 seconds to use mask scent again.
  
 
When approaching mobs, there is an awareness check beginning at around 40 and up to 64 meters, which will then determine if the mob will break your mask scent.  As the player moves closer to the creature, this awareness check will test the player's posture and movement penalty, along with a check agains the mask scent skill level.  If an aggressive mob breaks mask scent there is another roll which check swhether the mob will aggro the player that is in range.
 
When approaching mobs, there is an awareness check beginning at around 40 and up to 64 meters, which will then determine if the mob will break your mask scent.  As the player moves closer to the creature, this awareness check will test the player's posture and movement penalty, along with a check agains the mask scent skill level.  If an aggressive mob breaks mask scent there is another roll which check swhether the mob will aggro the player that is in range.

Revision as of 00:16, 3 September 2007

Ability - Mask Scent

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Description

/maskscent: Masks your scent from aggressive creatures for a short time.

Command: /maskscent
CommandQueue Entry: maskscent (B0F4C4B6)

Related Tags

50% This document has been partially completed.

Ability This document relates to Player Abilities.

Scout This document is related to the Scout Profession.

Ability Breakdown & Details

Mask scent is an ability that allows a player an increased chance at avoiding aggro from hostile creatures. Maskscent is based on the Mask Scent modifier. The equation takes into account your MS modifier, your speed (whether walking, prone or running) and the relative creature level of the creature who is trying to detect you. So as your MS modifier increases (with each level of Exploration), your chances of successfully getting Scouting experience and staying safe with mask scent increase. Each time you get within the striking range of a creature (based on their ferocity) you will be checked to see if the creature broke your mask scent. 10 creatures mean 10 checks, and with the bit of randomness that is added in to account for luck, you may just get sniffed out even against low level creatures like Kreetles. Players get experience per each successful mask scent check. Mask only breaks when a creature spots the player. It does not however, break when a player enters combat. Mask scent has a duration of 7 minutes and At exploration II, mask scent is on a 60 second time before it can be reapplied after breaking. The higher you go up in the exploration tree, the less time it takes to be able to remask your scent after it has been broken. Master Scouts only have to wait 15 seconds to use mask scent again.

When approaching mobs, there is an awareness check beginning at around 40 and up to 64 meters, which will then determine if the mob will break your mask scent. As the player moves closer to the creature, this awareness check will test the player's posture and movement penalty, along with a check agains the mask scent skill level. If an aggressive mob breaks mask scent there is another roll which check swhether the mob will aggro the player that is in range.


Mask scent reuse timers:

60 at +20 modifier
45 at +40 modifier
30 at +70 modifier
15 at +100 (capped?)

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

MASK SCENT EXPERIENCE GAIN FORMULA and how it works.

A player receives (3 * Creature Level) experience for each successful check against /maskscent

Source References

Source Source in Context
Source 1 http://swg.allakhazam.com/db/guides.html?guide=87
Source 2 Source 2
Source 3 http://soe.lithium.com/swg/board/message?board.id=ranger&message.id=55959&query.id=419041#M55959
Source 4 Source 4
Source 5 http://soe.lithium.com/swg/board/message?board.id=scout&message.id=3225&query.id=419577#M3225
Source 6 http://soe.lithium.com/swg/board/message?board.id=scout&message.id=12439&query.id=419606#M12439
Source 7 http://soe.lithium.com/swg/board/message?board.id=ranger&message.id=68424&query.id=166734#M68424
Source 8 Source 8
Source 9 Source 9
Source 10 Source 10
Source 11 Source 11
Source 12 Source 12

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0