|
|
Line 25: |
Line 25: |
| | | |
| | | |
− | Tracking Branch
| |
− | What is the range of /areatrack?
| |
− | At Novice, the range is 250m.
| |
− | Each level of Tracking increases the distance by 50m.
| |
− | Master provides an additional 50m, for a sum total of 500m.
| |
| | | |
| + | Area Track Abilities |
| + | /area track granted at novice ranger. Range is a fixed/max number of 500m and does not increase with skill. |
| | | |
| | | |
− | Why don’t I receive a waypoint when I select an item from the tracking list?
| |
| | | |
− | The developers decided that Tracking should be a challenge to the player, and did not provide a simple waypoint to follow
| + | When the /areatrack command is issued, a window prompt is made that asks the player to choose what they want to track (based on our skills); Animal, NPC, or PC. Then the player selects what they want to track and there is an animation. A list of results is then shown, or a message saying there is nothing to track in the area. The list or results consists of a the MOB type; displayed as the full critter name including the baby tag if it is one, or the NPC name incliding it's type [such as Ophelia (a Nightsister Ranger)], or a Player's name (no title or faction affiliation is displayed) and a direction and distance, if the player has the appropriate skill boxes trained. |
− | Tracking does provide direction and distance in the higher skill levels which make it easier to locate the quarry
| + | |
| | | |
| + | The developers decided that Tracking should be a challenge to the player, and did not provide a simple waypoint to follow. Tracking does provide direction and distance in the higher skill levels which make it easier to locate the quarry. Tracking can NOT find what the server has not spawned yet. This means that you need to have been in the area long enough for a critter to spawn. Ex. You can not fly into an area on a speeder and jump off and track. The server takes a moment to recognize that you are there and will then spawn accordingly |
| | | |
| + | Novice -- animals |
| + | 0010 -- animals with compass direction |
| + | 0020 -- animals & NPCs with compass direction |
| + | 0030 -- animals & NPCs -- Compass direction and distance |
| + | 0040 -- Animals, NPCs & Players -- Compass direction and distance |
| + | Master ranger - No additional benefits to the tracking skill |
| | | |
− | Tracking can NOT find what the server has not spawned yet. This means that you need to have been in the area long enough for a critter to spawn. Ex. You can not fly into an area on a speeder and jump off and track. The server takes a moment to recognize that you are there and will then spawn accordingly
| |
− | * Tracking can NOT force anything to spawn. Rangers can not make a critter appear out of thin air. We hope to have a /track command implemented that will grant us this ability (in a limited fashion).
| |
− | * A typical tracking routine is to set up a grid of waypionts and to serach at regular intervals based on that grid. Remember to wait a few seconds to track when you enter a new area, to allow the server to catch up with you. Other methods include having a group of people roaming around inside an area (this is generally called 'stirring up spawns') while the Ranger tracks within that area.
| |
− | * The radius of tracking is 500m which means we can track anything that is within 500m of us, that has spawned.
| |
− | * What does tracking look like to a Ranger? Well, when we issue the /areatrack command, we get a window that asks us to choose what we want to track (based on our skills); Animal, NPC, or PC. We select what we want to track and there is an animation. We then get a list of results, or a message saying there is nothing to track in the area. The list or results consists of a the MOB type; displayed as the full critter name including the baby tag if it is one, or the NPC name incliding it's type [such as Ophelia (a Nightsister Ranger)], or a Player's name (no title or faction affiliation is displayed) and a direction and distance, if we have the appropriate skill boxes trained. There is no waypoint to the target, so multiple tracks may be necessary.
| |
− |
| |
− | Bugs:
| |
− |
| |
− | * There seems to be a 'hole' in traking that occurs around 100m from you. Often you can not track critters that are at this distance from you, even though you can see them.
| |
− | * Another bug is the terrain bug. Often, you can not track a critter that is above or below the elevation you are at. I would actually rate this bug as a 'rare occurrence.' Others see it as more common than I do.
| |
− | * To reiterate, if the server hasn't spawned something, you can't track it (ok, not a bug, but a very important thing to mention). Almost every Ranger has been in the following situation:
| |
− | o Ranger: Nope, I didn't track anyhting
| |
− | o Peep: I am looking right at one!!!
| |
| | | |
| | | |
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Description
/areatrack: Gives the Ranger the ability to study tracking clues in the area to figure out what kind of creatures or people have been in the region recently.
Command: /areatrack
CommandQueue Entry: areatrack (AA4E8A8C)
|
Related Tags
0%
|
This document has not been started.
|
|
Ability
|
This document relates to Player Abilities.
|
|
Ranger
|
This document is related to the Ranger Profession.
|
|
|
Ability Breakdown & Details
Area Track Abilities
/area track granted at novice ranger. Range is a fixed/max number of 500m and does not increase with skill.
When the /areatrack command is issued, a window prompt is made that asks the player to choose what they want to track (based on our skills); Animal, NPC, or PC. Then the player selects what they want to track and there is an animation. A list of results is then shown, or a message saying there is nothing to track in the area. The list or results consists of a the MOB type; displayed as the full critter name including the baby tag if it is one, or the NPC name incliding it's type [such as Ophelia (a Nightsister Ranger)], or a Player's name (no title or faction affiliation is displayed) and a direction and distance, if the player has the appropriate skill boxes trained.
The developers decided that Tracking should be a challenge to the player, and did not provide a simple waypoint to follow. Tracking does provide direction and distance in the higher skill levels which make it easier to locate the quarry. Tracking can NOT find what the server has not spawned yet. This means that you need to have been in the area long enough for a critter to spawn. Ex. You can not fly into an area on a speeder and jump off and track. The server takes a moment to recognize that you are there and will then spawn accordingly
Novice -- animals
0010 -- animals with compass direction
0020 -- animals & NPCs with compass direction
0030 -- animals & NPCs -- Compass direction and distance
0040 -- Animals, NPCs & Players -- Compass direction and distance
Master ranger - No additional benefits to the tracking skill
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
|
System Messages
ID |
Path |
Filename |
Trigger |
Message
|
ID Value
|
/path/goes/here/
|
filename.stf
|
internal_command_string
|
System Message Text
|
|
SUI Prompt
ID |
Path |
Filename |
Trigger |
Window Title |
Window Description |
Button1 Label |
Button2 Label |
Button3 Label
|
1
|
/path/goes/here
|
filename.stf
|
Internal SUI label
|
SUI Window Description
|
SUI Window Label
|
SUI Button Label
|
SUI Button Label
|
SUI Button Label
|
|
Combat Chat Spam
ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other Player's Message
|
ID Value
|
/path/goes/here/
|
filename.stf
|
internal_command_string
|
System Message Text
|
test
|
test3
|
|
Fly Text
ID |
Path |
Filename |
Trigger |
Message
|
ID Value
|
/path/goes/here/
|
filename.stf
|
internal_command_string
|
System Message Text
|
|
Formula(s)
Source References
|
Ability HAM Costs
Modifier |
Value
|
Health Cost |
0
|
Action Cost |
0
|
Mind Cost |
0
|
Force Cost |
0
|
|
Ability Multipliers
Modifier |
Value
|
Health cost |
0
|
Action cost |
0
|
Mind cost |
0
|
Force cost |
0
|
Damage |
0
|
Delay Time |
0
|
|
|