Difference between revisions of "Conceal (Ability)"

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(Ability Breakdown & Details)
(Formula(s))
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==Formula(s)==
 
==Formula(s)==
  
* '''1 + 1 = 3'''
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'''How much experience is received by a successful check against /conceal?'''
  
* '''2 - 2 + 2 = 3'''
+
 
 +
A player receives (2 * Creature Level) experience for each successful check against /conceal
 +
 
 +
If a player concealed by the Ranger successfully checks against a creature, the Ranger will receive experience, as long as he is still nearby.However, the Ranger will only receives experience once from each creature, no matter how many group mates happen to successfully conceal against it.
  
 
==Source References==
 
==Source References==

Revision as of 11:44, 5 September 2007

Ability - Conceal

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Description

/conceal: This command allows you to apply a camouflage kit to become far less detectable by NPCs and creatures while in the concealed state. This can be used on other players.

Command: /conceal
CommandQueue Entry: conceal (1F0512D5)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Ranger This document is related to the Ranger Profession.

Ability Breakdown & Details

The Conceal ability lasts for 25 minutes and works much in the same way as mask scent, although with four differences. Conceal allows the player to hide from both NPCS and Creatures where as mask scent only hides the player from creatures. Conceal also has a slightly higher success rate of defending the player against detection from aggro checks. Finally, conceal allows the ranger to place the effect on other players.

There is no radial menu option for using a camo kit. Instead use the /conceal command, and it will choose the proper kit to use based on the current planet. Conceal requires a camouflage kit to made in order to apply it to yourself and onto others. Camo kits are specific to each planet and its creature resources and all require a certain type of meat, hide, and bone (i.e. carnivore meat, animal bone, leather hide). With Camo, you have to a different kit made for each planet you visit. With Wayfairing I, you get kits for Tatooine, Corellia and Naboo.

One additional thing to the above posts is that camo will not stack on top of mask scent.




Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

SUI Prompt

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Button3 Label
1 /path/goes/here filename.stf Internal SUI label SUI Window Description SUI Window Label SUI Button Label SUI Button Label SUI Button Label

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

ID Value

/path/goes/here/

filename.stf

internal_command_string

System Message Text

test

test3

Fly Text

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

Formula(s)

How much experience is received by a successful check against /conceal?


A player receives (2 * Creature Level) experience for each successful check against /conceal

If a player concealed by the Ranger successfully checks against a creature, the Ranger will receive experience, as long as he is still nearby.However, the Ranger will only receives experience once from each creature, no matter how many group mates happen to successfully conceal against it.

Source References

Source Source in Context
Source1 somelink1 Source1
Source2 somelink2 Source2

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0