Difference between revisions of "Camouflage (Skill Modifier)"

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|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
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||[[Conceal 1 (Source)|Source 1]]||[[http://swgforums.swganh.org/viewtopic.php?search_id=2088558550&t=446743 Source 1]]
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||[[Conceal 2 (Source)|Source 2]]||[[Conceal Context 2 (Source)|Source 2]]
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||[[Conceal 3 (Source)|Source 3]]||[[http://soe.lithium.com/swg/board/message?board.id=ranger&message.id=56808&query.id=418842#M56808 Source 3]]
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||[[Conceal 4 (Source)|Source 4]]||[[http://soe.lithium.com/swg/board/message?board.id=ranger&message.id=21703&view=by_date_ascending&page=1 Source 4]]
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Revision as of 14:17, 5 September 2007

Skill Modifier - Camouflage

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Description

A higher camouflage skill means the Ranger's conceal ability will last longer and be more effective on himself and others.

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Skill Modifier This document is relates to a Skill Modifier.

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Skill Mod Details


The camouflage modifier works similar in the way mask scent modifier works with the exception that camouflage has a slightly higher success rate.


What does the camouflage skill modifier do?

The camouflage skill determines the rate of success for the /conceal effect.
It has no impact on /maskscent, which maxes out at Master Scout
The success rate for /conceal is capped at 98%
So what does increased camouflage skill actually do then?
Let’s try a couple of examples then (these are fictitious values, simply to prove the effect):

Scenario A:
A Ranger with +100 Camouflage skill
A creature of CL 25
Result:
Success Rate of 98%
Scenario B:
A Ranger with +125 Camouflage skill
A creature of CL 25
Result:
Success Rate of 98%
Even though the Camouflage skill is +125, the success rate caps out at 98%
Scenario C:
A Ranger with +100 Camouflage skill
A creature of CL 35
Result:
Success Rate of 90%
The higher creature level has reduced the success rate compared to the CL 25 scenario
Scenario D:
A Ranger with +125 Camouflage skill
A creature of CL 35
Result:
Success Rate of 98%
The higher Maskscent has increased the Success rate back up to 98% for the tougher creature

Again, note these are fictitious values, I don’t know what the baseline Creature Level actually is. 



Formulas

Sources

Source Source in Context
Source 1 [Source 1]
Source 2 Source 2
Source 3 [Source 3]
Source 4 [Source 4]
Source 5 Source 5