Difference between revisions of "Embolden Pets (Ability)"

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(Ability Breakdown & Details)
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= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
  
This ability allows for the creature handler to increase their pet's ham by 25% (including secondaries). This effect lasts for 60 seconds (perhaps we shouldmake this 5 minute timer instead?) and can only be used once per pet, although the effect can be applied to any pet that out.
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This ability allows for the creature handler to increase their pet's ham by 25% (including secondaries). This effect lasts for 60 seconds (perhaps we shouldmake this 5 minute timer instead?) and can only be used once per pet, although the effect is applied to any pet that out. The cost to the creature handler is doubled for each pet out. A creature handler with 2 pets out would take 100 health, 200 action and 300 mind ham to use the ability.
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Revision as of 04:55, 8 September 2007

Ability - Embolden Pets

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Description

/emboldenpets: This causes your pets to become bolder, at some cost to you.

Command: /emboldenpets
CommandQueue Entry: emboldenpets (58F5818C)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Creature Handler This document is related to the Creature Handler Profession.

Ability Breakdown & Details

This ability allows for the creature handler to increase their pet's ham by 25% (including secondaries). This effect lasts for 60 seconds (perhaps we shouldmake this 5 minute timer instead?) and can only be used once per pet, although the effect is applied to any pet that out. The cost to the creature handler is doubled for each pet out. A creature handler with 2 pets out would take 100 health, 200 action and 300 mind ham to use the ability.


Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

SUI Prompt

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Button3 Label
1 /path/goes/here filename.stf Internal SUI label SUI Window Description SUI Window Label SUI Button Label SUI Button Label SUI Button Label

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

ID Value

/path/goes/here/

filename.stf

internal_command_string

System Message Text

test

test3

Fly Text

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source 1 Source 1

Ability HAM Costs

Modifier Value
Health Cost 50
Action Cost 100
Mind Cost 150
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0