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| | = Ability Breakdown & Details = | | = Ability Breakdown & Details = |
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| | + | Makes your pet used its ranged attack (if it has one). |
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| | {| border="0" width="100%" cellpadding=6 | | {| border="0" width="100%" cellpadding=6 |
Latest revision as of 06:40, 9 September 2007
Ability - Pet Command: Ranged Attack
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Description
/pet ranged attack: This command makes your pet use its ranged attack (if it has one)
Command: /command
CommandQueue Entry: CommandQueue Link Goes Here
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Related Tags
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This document has not been started.
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| Ability
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This document relates to Player Abilities.
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Ability Breakdown & Details
Makes your pet used its ranged attack (if it has one).
Ability Flow
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<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
| ID |
Path |
Filename |
Trigger |
Message
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| ID Value
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/path/goes/here/
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filename.stf
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internal_command_string
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System Message Text
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SUI Prompt
| ID |
Path |
Filename |
Trigger |
Window Title |
Window Description |
Button1 Label |
Button2 Label |
Button3 Label
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| 1
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/path/goes/here
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filename.stf
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Internal SUI label
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SUI Window Description
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SUI Window Label
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SUI Button Label
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SUI Button Label
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SUI Button Label
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Combat Chat Spam
| ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other Player's Message
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ID Value
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/path/goes/here/
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filename.stf
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internal_command_string
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System Message Text
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test
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test3
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Fly Text
| ID |
Path |
Filename |
Trigger |
Message
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| ID Value
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/path/goes/here/
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filename.stf
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internal_command_string
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System Message Text
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Formula(s)
Source References
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Ability HAM Costs
| Modifier |
Value
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| Health Cost |
0
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| Action Cost |
0
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| Mind Cost |
0
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| Force Cost |
0
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Ability Multipliers
| Modifier |
Value
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| Health cost |
0
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| Action cost |
0
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| Mind cost |
0
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| Force cost |
0
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| Damage |
0
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| Delay Time |
0
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