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| == Formulas == | | == Formulas == |
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− | Effects of Battle Fatigue on Healing
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− | Heal Power of Healing Stim x Environment x [(100 + Injury Treatment Skill + BE modded clothes +food/buff) / 100] x Med City Bonus
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− | for example:
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− | <pre>
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− | 900 Heal Stim
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− | 110 Med Module Droid
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− | 100 Injury Treatment Skill
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− | 25 BE clothes
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− | 0 no foods or buffs enhance injury treatment. (needs checking)
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− | 10% Medical City Specialization Bonus
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− | 900 x 1.1 x [(100+100+25+0)/100] x 1.1 = 2450 total heal
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− | Now how Battle Fatigue affects this...
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− | If player Battle Fatigue is 0 - 250 = no change in heal value.
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− | If player Battle Fatigue is greater than 250 then...
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− | Heal - [Heal x (Battle Fatigue-250) / 1000] = Heal after Battle Fatigue
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− | so with 696 Battle Fatigue (Randomly chosen number)
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− | 2450 - [ 2450 x (696 - 250) / 1000] = 1358 heal after 696 Battle Fatigue
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− | Bio-engineered clothes effectively cap at +25/+25 so a person with +9999/ +9999 will do the SAME as one with only +25/+25 injury/wound treatment clothes.
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− | Battle Fatigue does NOT affect buff performance until 250 Battle Fatigue. One could have 249 Battle Fatigue and it will be the same as one with 0 Battle Fatigue.
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− | Battle Fatigue after 250 - affects the buff performance by 1% per 10 Battle Fatigue.
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− | At 1000 Battle Fatigue (when Battle Fatigue caps) buff performance is reduced by 75%.
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− | At 750 Battle Fatigue buff performance is reduced by 50%.
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− | At 500 Battle Fatigue buff performance is reduced by 25%.
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− | Medical centers and scout camps override droid bonuses.
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− | If not in a Medical Specialized Player City - the variable is calculated at 1.0.
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− | If in a Medical Specialized Player City - the varible is calculated at 1.1.
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− | </pre>
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| == Sources == | | == Sources == |