Difference between revisions of "Heal Mind 3 (Source)"
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(New page: DoctorGriggs wrote: I use /healMind a LOT especially in the Deatch Watch Bunker. If I have a Jedi with me it works really well because any minds I accumulate he can heal. I did discover s...) |
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Is this normal? | Is this normal? | ||
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Yes. As testing using diseases, you will take wounds equal to: | Yes. As testing using diseases, you will take wounds equal to: | ||
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300 BF: 160 mind wounds | 300 BF: 160 mind wounds | ||
Going into battle with BF is a quick way to hurt yourself quickly... | Going into battle with BF is a quick way to hurt yourself quickly... | ||
+ | </pre> |
Latest revision as of 06:26, 15 September 2007
DoctorGriggs wrote: I use /healMind a LOT especially in the Deatch Watch Bunker. If I have a Jedi with me it works really well because any minds I accumulate he can heal.
I did discover something new tonight though - seems like the amount of mind wounds I received from using /healMind depended on my Battle Fatigue. When we first for to the bunker I could heal like 1000 mind and get only maybe 30 wounds. Near the end when I had 1000 Battle Fatigue I was getting like 400 mind wounds for using /healMind just once.
Is this normal?
Yes. As testing using diseases, you will take wounds equal to: base wounds * ((100 + BF) / 100) So assuming heal mind acts the same way, you will incur: 000 BF: 40 mind wounds 100 BF: 80 mind wounds 200 BF: 120 mind wounds 300 BF: 160 mind wounds Going into battle with BF is a quick way to hurt yourself quickly...