Difference between revisions of "First Aid (Ability)"
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==Formula(s)== | ==Formula(s)== | ||
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+ | Bleed tick heal = 3 x InjuryTreatment Skill | ||
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+ | '''Injury Treatment Speed''' | ||
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+ | 1. This needs a formula but I think the formula for injury treatment speed goes like this: | ||
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+ | <pre> | ||
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+ | speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - InjuryTreatmentSpeed ) /100 ) x base healing speed | ||
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+ | </pre> | ||
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+ | Where base healing speed = 10 seconds | ||
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+ | Where foodbuff = value of the foods used | ||
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+ | example: | ||
+ | Ruby Bliel = .25 | ||
+ | or Havla = .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100. | ||
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+ | If the final value for Speed is less than 4 then speed is set to 4, as 4 seconds is the absolute minimum for injury healing actions. | ||
==Source References== | ==Source References== |
Revision as of 07:59, 15 September 2007
Ability - First Aid
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Description/firstaid <target>: This Medic ability lets you stop a target's bleeding.
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Related Tags
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Ability Breakdown & Details
A higly useful skill in battles. You can instantly stop the bleeding at the targeted player, without any help from medical drugs. First Aid takes a small toll on your mind bar.
First aid is scaled with your skill (injury treatment)
First aid reduces bleeding at an amount that is 3 times the medic's injury treatment, so a medic with 100 injury treatment skill would have a first aid that is effective to remove 300 units of bleeding damage off the bleed tick, per use.
First Aid works within about 6 meters at the targeted player and is on the injury treatment speed timer.
Ability Flow
System MessagesSUI PromptCombat Chat SpamFly TextFormula(s)
Injury Treatment Speed
speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - InjuryTreatmentSpeed ) /100 ) x base healing speed
Where foodbuff = value of the foods used
Source References
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Ability HAM Costs
Ability Multipliers
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