Difference between revisions of "Tend Damage (Ability)"

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(Formula(s))
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This formula determines the size of the heal (per ham pool) that is given when using tend damage.
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This formula determines the size of the heal (per ham pool) that is given when using tend damage. There has not been any formula discovered that was created by players so this is just a best guess.  
 
It is unknown if BF affects this but if it is like the other instant abilities that dont require medicine, then BF probably does not factor into the heal size.
 
It is unknown if BF affects this but if it is like the other instant abilities that dont require medicine, then BF probably does not factor into the heal size.
  

Revision as of 10:41, 15 September 2007

Ability - Tend Damage

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Description

/tenddamage: This ability heals health and action damage without the need for a stimpack. Using this causes minor wounding to your focus and willpower.

Command: /tendDamage
CommandQueue Entry: tenddamage (18CD8967)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Medic This document is related to the Medic Profession.

Ability Breakdown & Details

This basic medic command requires no medicine and heals damage (white injury to HAM). Be warned that this will cause mind damage to you, as well as inflict battle fatigue and mind, willpower, and focus wounds. Note: this command grants no experience points, Causes 5 stat wounds each to your focus and willpower, plus 2 battle fatigue each time you use it. The skill is on heal injury treatment speed timer between heals and has a base timer of 10 seconds with a minimum of 4 seconds with all additional buffs and modifiers affecting it.

I have no data for damage healed however it is said that the amount healed is on par to Stim A's. Stim A's range from 75-100 healing in the schematic iff so I will use this as the amount of healing able to be done by Tend Damage. Therefore when using tend damage the amount healed will be 150-200 damage



Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

                                       tend damage 


This formula determines the size of the heal (per ham pool) that is given when using tend damage. There has not been any formula discovered that was created by players so this is just a best guess. It is unknown if BF affects this but if it is like the other instant abilities that dont require medicine, then BF probably does not factor into the heal size.


Tend damage base heal x Environment x [(100 + Injury Treatment Skill + BE modded clothes +food/buff) / 100] x Med City Bonus

for example:


100 Tend Damage Base
110 Med Module Droid
100 Injury Treatment Skill
25 BE clothes
0 no foods or buffs enhance injury treatment. (needs checking)
10% Medical City Specialization Bonus

100 x 1.1 x [(100+100+25+0)/100] x 1.1 = 272 total heal

--------------------------------------------------------------------------------











                                      Injury Treatment Speed



1. This needs a formula but I think the formula for wound treatment speed goes like this:


speed = ( ( 100-foodbuff)/100 ) x  ( ( 100 -  InjuryTreatmentSpeed  ) /100 ) x base healing speed



Where base healing speed = 10 seconds


Where foodbuff = value of the foods used


example: Ruby Bliel = .25 or Havla = .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.



If the final value for Speed is less than 4 then speed is set to 4, as 4 seconds is the absolute minimum for injury healing actions.

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 140
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 10