Difference between revisions of "PLAY09"
From SWGANH Wiki
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00 00 00 00 | 00 00 00 00 | ||
05 00 // string count | 05 00 // string count | ||
| − | 61 63 68 61 6E // achan | + | 61 63 68 61 6E // achan (friend name) |
06 00 // string count | 06 00 // string count | ||
| − | 66 65 72 72 69 6E // ferrin | + | 66 65 72 72 69 6E // ferrin (friend name) |
02 00 00 00 // Ignore List | 02 00 00 00 // Ignore List | ||
00 00 00 00 | 00 00 00 00 | ||
06 00 // string count | 06 00 // string count | ||
| − | 55 6C 74 79 6D 61 // Ultyma | + | 55 6C 74 79 6D 61 // Ultyma (ignore name) |
06 00 // string count | 06 00 // string count | ||
| − | 52 61 6D 73 65 79 // Ramsey | + | 52 61 6D 73 65 79 // Ramsey (ignore name) |
01 00 00 00 // Current Lanaguage | 01 00 00 00 // Current Lanaguage | ||
32 00 00 00 // Stomach Food Current | 32 00 00 00 // Stomach Food Current | ||
Revision as of 09:25, 17 September 2007
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BaseLine Structintristingly enough there does not seem to be a complexity value for yalps. (though there is for resourcecontainers......)
//0 Skillability list
[UINT32] size
[UINT32] update counter
[ASCII] skill name
//1 experimentation flag
[UINT32] 0 Assembly only; 1 exp
//2 crafting stage
[UINT32]
//3 crafting station id
[UINT64] ???
//4 schematic List
[UINT32] resourceweights ID
[UINT32] schematic crc
//5 No of experimentation points
[UINT32]
//6
Deltas StructSample Packet
11 00
0F 00 00 00 //0 - ABILITY LIST SIZE
00 00 00 00
10 00 // string count
63 65 72 74 5F 6B 6E 69 66 65 // cert_knife
5F 73 74 6F 6E 65 // _stone
13 00 // string count
63 65 72 74 5F 6B 6E 69 66 65 // cert_knife
5F 73 75 72 76 69 76 61 6C // _survival
18 00 // string count
63 65 72 74 5F 6C 61 6E 63 65 5F // cert_lance_
73 74 61 66 66 5F 77 6F 6F 64 5F 73 31 // staff_wood_s1
13 00 // string count
63 65 72 74 5F 61 78 65 5F // cert_axe_
68 65 61 76 79 5F 64 75 74 79 // heavy_duty
0F 00 // string count
63 65 72 74 5F 72 69 66 6C 65 // cert_rifle
5F 63 64 65 66 // _cdef
10 00 // string count
63 65 72 74 5F 70 69 73 74 6F 6C // cert_pistol
5F 63 64 65 66 // _cdef
11 00 // string count
63 65 72 74 5F 63 61 72 62 69 6E 65 // cert_carbine
5F 63 64 65 66 // _cdef
20 00 // string count
63 65 72 74 5F 67 72 65 6E 61 64 65 5F // cert_grenade_
66 72 61 67 6D 65 6E 74 61 74 69 6F 6E 5F 6C 69 67 68 74 // fragmentation_light
1E 00 // string count
63 65 72 74 5F 73 74 61 72 73 68 69 70 73 5F // cert_starships_
74 69 65 66 69 67 68 74 65 72 6C 69 67 68 74 // tiefighterlight
14 00 // string count
63 65 72 74 5F 6F 72 64 6E 61 6E 63 65 // cert_ordnance
5F 6C 65 76 65 6C 31 // _level1
16 00 // string count
63 65 72 74 5F 64 72 6F 69 64 5F // cert_droid_
61 73 74 72 6F 6D 65 63 68 5F 31 //astromech_1
16 00 // string count
64 72 6F 69 64 63 6F 6D 6D 61 6E 64 // droidcommand
5F 6D 75 74 65 64 72 6F 69 64 //_mutedroid
0D 00 // string count
68 61 72 76 65 73 74 43 6F 72 70 73 65 // harvestCorpse
14 00 // string count
70 72 69 76 61 74 65 5F 73 63 6F 75 74 // private_scout
5F 6E 6F 76 69 63 65 // _novice
1C 00 // string count
70 72 69 76 61 74 65 5F 69 6D 70 65 72 69 61 6C // private_imperial
5F 6E 61 76 79 5F 6E 6F 76 69 63 65 // _navy_novice
00 00 00 00 // ExperimentationFlags
00 00 00 00 // CraftingStageFlags
00 00 00 00 00 00 00 00 // CraftingStationID
01 00 00 00 // Draft Schematics
00 00 00 00
A7 94 A8 12 // SchematicID
63 30 4A 0F // SchematicCRC
00 00 00 00 // ExperimentationPoints
00 00 00 00 // Counter Incremented Every Prototype Creation Ack. And Every Kill. (CU/NGE)
//PRE-CU This gets flagged as an ExperienceChanged. Old trace of experience most likely.
02 00 00 00 // Friends List
00 00 00 00
05 00 // string count
61 63 68 61 6E // achan (friend name)
06 00 // string count
66 65 72 72 69 6E // ferrin (friend name)
02 00 00 00 // Ignore List
00 00 00 00
06 00 // string count
55 6C 74 79 6D 61 // Ultyma (ignore name)
06 00 // string count
52 61 6D 73 65 79 // Ramsey (ignore name)
01 00 00 00 // Current Lanaguage
32 00 00 00 // Stomach Food Current
64 00 00 00 // Stomach Food Max
32 00 00 00 // Stomach Drink Current
64 00 00 00 // Stomach Drink Max
00 00 00 00 // Not Found (Something related/similar to Stomach)
00 00 00 00 // Not Found (Something related/similar to Stomach)
00 00 00 00 // Waypoint Objects - Not Found - Not for Datapad
00 00 00 00
00 00 00 00 // Jedi State
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Variable DescriptionsObj_OperandCount = ??
Tags
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