Difference between revisions of "PLAY09"
From SWGANH Wiki
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11 00 | 11 00 | ||
| − | 0F 00 00 00 // | + | 0F 00 00 00 // ABILITY LIST SIZE |
00 00 00 00 | 00 00 00 00 | ||
10 00 // string count | 10 00 // string count | ||
63 65 72 74 5F 6B 6E 69 66 65 // cert_knife | 63 65 72 74 5F 6B 6E 69 66 65 // cert_knife | ||
5F 73 74 6F 6E 65 // _stone | 5F 73 74 6F 6E 65 // _stone | ||
| + | |||
13 00 // string count | 13 00 // string count | ||
63 65 72 74 5F 6B 6E 69 66 65 // cert_knife | 63 65 72 74 5F 6B 6E 69 66 65 // cert_knife | ||
5F 73 75 72 76 69 76 61 6C // _survival | 5F 73 75 72 76 69 76 61 6C // _survival | ||
| + | |||
18 00 // string count | 18 00 // string count | ||
63 65 72 74 5F 6C 61 6E 63 65 5F // cert_lance_ | 63 65 72 74 5F 6C 61 6E 63 65 5F // cert_lance_ | ||
73 74 61 66 66 5F 77 6F 6F 64 5F 73 31 // staff_wood_s1 | 73 74 61 66 66 5F 77 6F 6F 64 5F 73 31 // staff_wood_s1 | ||
| + | |||
13 00 // string count | 13 00 // string count | ||
63 65 72 74 5F 61 78 65 5F // cert_axe_ | 63 65 72 74 5F 61 78 65 5F // cert_axe_ | ||
68 65 61 76 79 5F 64 75 74 79 // heavy_duty | 68 65 61 76 79 5F 64 75 74 79 // heavy_duty | ||
| + | |||
0F 00 // string count | 0F 00 // string count | ||
63 65 72 74 5F 72 69 66 6C 65 // cert_rifle | 63 65 72 74 5F 72 69 66 6C 65 // cert_rifle | ||
5F 63 64 65 66 // _cdef | 5F 63 64 65 66 // _cdef | ||
| + | |||
10 00 // string count | 10 00 // string count | ||
63 65 72 74 5F 70 69 73 74 6F 6C // cert_pistol | 63 65 72 74 5F 70 69 73 74 6F 6C // cert_pistol | ||
5F 63 64 65 66 // _cdef | 5F 63 64 65 66 // _cdef | ||
| + | |||
11 00 // string count | 11 00 // string count | ||
63 65 72 74 5F 63 61 72 62 69 6E 65 // cert_carbine | 63 65 72 74 5F 63 61 72 62 69 6E 65 // cert_carbine | ||
5F 63 64 65 66 // _cdef | 5F 63 64 65 66 // _cdef | ||
| + | |||
20 00 // string count | 20 00 // string count | ||
63 65 72 74 5F 67 72 65 6E 61 64 65 5F // cert_grenade_ | 63 65 72 74 5F 67 72 65 6E 61 64 65 5F // cert_grenade_ | ||
66 72 61 67 6D 65 6E 74 61 74 69 6F 6E 5F 6C 69 67 68 74 // fragmentation_light | 66 72 61 67 6D 65 6E 74 61 74 69 6F 6E 5F 6C 69 67 68 74 // fragmentation_light | ||
| + | |||
1E 00 // string count | 1E 00 // string count | ||
63 65 72 74 5F 73 74 61 72 73 68 69 70 73 5F // cert_starships_ | 63 65 72 74 5F 73 74 61 72 73 68 69 70 73 5F // cert_starships_ | ||
74 69 65 66 69 67 68 74 65 72 6C 69 67 68 74 // tiefighterlight | 74 69 65 66 69 67 68 74 65 72 6C 69 67 68 74 // tiefighterlight | ||
| + | |||
14 00 // string count | 14 00 // string count | ||
63 65 72 74 5F 6F 72 64 6E 61 6E 63 65 // cert_ordnance | 63 65 72 74 5F 6F 72 64 6E 61 6E 63 65 // cert_ordnance | ||
5F 6C 65 76 65 6C 31 // _level1 | 5F 6C 65 76 65 6C 31 // _level1 | ||
| + | |||
16 00 // string count | 16 00 // string count | ||
63 65 72 74 5F 64 72 6F 69 64 5F // cert_droid_ | 63 65 72 74 5F 64 72 6F 69 64 5F // cert_droid_ | ||
61 73 74 72 6F 6D 65 63 68 5F 31 //astromech_1 | 61 73 74 72 6F 6D 65 63 68 5F 31 //astromech_1 | ||
| + | |||
16 00 // string count | 16 00 // string count | ||
64 72 6F 69 64 63 6F 6D 6D 61 6E 64 // droidcommand | 64 72 6F 69 64 63 6F 6D 6D 61 6E 64 // droidcommand | ||
5F 6D 75 74 65 64 72 6F 69 64 //_mutedroid | 5F 6D 75 74 65 64 72 6F 69 64 //_mutedroid | ||
| + | |||
0D 00 // string count | 0D 00 // string count | ||
68 61 72 76 65 73 74 43 6F 72 70 73 65 // harvestCorpse | 68 61 72 76 65 73 74 43 6F 72 70 73 65 // harvestCorpse | ||
| + | |||
14 00 // string count | 14 00 // string count | ||
70 72 69 76 61 74 65 5F 73 63 6F 75 74 // private_scout | 70 72 69 76 61 74 65 5F 73 63 6F 75 74 // private_scout | ||
5F 6E 6F 76 69 63 65 // _novice | 5F 6E 6F 76 69 63 65 // _novice | ||
| + | |||
1C 00 // string count | 1C 00 // string count | ||
70 72 69 76 61 74 65 5F 69 6D 70 65 72 69 61 6C // private_imperial | 70 72 69 76 61 74 65 5F 69 6D 70 65 72 69 61 6C // private_imperial | ||
5F 6E 61 76 79 5F 6E 6F 76 69 63 65 // _navy_novice | 5F 6E 61 76 79 5F 6E 6F 76 69 63 65 // _navy_novice | ||
| − | 00 00 00 00 // | + | |
| − | 00 00 00 00 // | + | 00 00 00 00 // Experimentation Flags |
| − | 00 00 00 00 00 00 00 00 // | + | 00 00 00 00 // Crafting Stage Flags |
| + | 00 00 00 00 00 00 00 00 // Crafting Station ID | ||
01 00 00 00 // Draft Schematics | 01 00 00 00 // Draft Schematics | ||
00 00 00 00 | 00 00 00 00 | ||
| − | A7 94 A8 12 // | + | A7 94 A8 12 // Schematic ID |
| − | 63 30 4A 0F // | + | 63 30 4A 0F // Schematic CRC |
| − | 00 00 00 00 // | + | 00 00 00 00 // Experimentation Points |
00 00 00 00 // Counter Incremented Every Prototype Creation Ack. And Every Kill. (CU/NGE) | 00 00 00 00 // Counter Incremented Every Prototype Creation Ack. And Every Kill. (CU/NGE) | ||
//PRE-CU This gets flagged as an ExperienceChanged. Old trace of experience most likely. | //PRE-CU This gets flagged as an ExperienceChanged. Old trace of experience most likely. | ||
Revision as of 09:32, 17 September 2007
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BaseLine Structintristingly enough there does not seem to be a complexity value for yalps. (though there is for resourcecontainers......) //0 Skillability list
[UINT32] size
[UINT32] update counter
[ASCII] skill name
//1 experimentation flag
[UINT32] 0 Assembly only; 1 exp
//2 crafting stage
[UINT32]
//3 crafting station id
[UINT64] ???
//4 schematic List
[UINT32] resourceweights ID
[UINT32] schematic crc
//5 No of experimentation points
[UINT32]
//6
Deltas StructSample Packet11 00
0F 00 00 00 // ABILITY LIST SIZE
00 00 00 00
10 00 // string count
63 65 72 74 5F 6B 6E 69 66 65 // cert_knife
5F 73 74 6F 6E 65 // _stone
13 00 // string count
63 65 72 74 5F 6B 6E 69 66 65 // cert_knife
5F 73 75 72 76 69 76 61 6C // _survival
18 00 // string count
63 65 72 74 5F 6C 61 6E 63 65 5F // cert_lance_
73 74 61 66 66 5F 77 6F 6F 64 5F 73 31 // staff_wood_s1
13 00 // string count
63 65 72 74 5F 61 78 65 5F // cert_axe_
68 65 61 76 79 5F 64 75 74 79 // heavy_duty
0F 00 // string count
63 65 72 74 5F 72 69 66 6C 65 // cert_rifle
5F 63 64 65 66 // _cdef
10 00 // string count
63 65 72 74 5F 70 69 73 74 6F 6C // cert_pistol
5F 63 64 65 66 // _cdef
11 00 // string count
63 65 72 74 5F 63 61 72 62 69 6E 65 // cert_carbine
5F 63 64 65 66 // _cdef
20 00 // string count
63 65 72 74 5F 67 72 65 6E 61 64 65 5F // cert_grenade_
66 72 61 67 6D 65 6E 74 61 74 69 6F 6E 5F 6C 69 67 68 74 // fragmentation_light
1E 00 // string count
63 65 72 74 5F 73 74 61 72 73 68 69 70 73 5F // cert_starships_
74 69 65 66 69 67 68 74 65 72 6C 69 67 68 74 // tiefighterlight
14 00 // string count
63 65 72 74 5F 6F 72 64 6E 61 6E 63 65 // cert_ordnance
5F 6C 65 76 65 6C 31 // _level1
16 00 // string count
63 65 72 74 5F 64 72 6F 69 64 5F // cert_droid_
61 73 74 72 6F 6D 65 63 68 5F 31 //astromech_1
16 00 // string count
64 72 6F 69 64 63 6F 6D 6D 61 6E 64 // droidcommand
5F 6D 75 74 65 64 72 6F 69 64 //_mutedroid
0D 00 // string count
68 61 72 76 65 73 74 43 6F 72 70 73 65 // harvestCorpse
14 00 // string count
70 72 69 76 61 74 65 5F 73 63 6F 75 74 // private_scout
5F 6E 6F 76 69 63 65 // _novice
1C 00 // string count
70 72 69 76 61 74 65 5F 69 6D 70 65 72 69 61 6C // private_imperial
5F 6E 61 76 79 5F 6E 6F 76 69 63 65 // _navy_novice
00 00 00 00 // Experimentation Flags
00 00 00 00 // Crafting Stage Flags
00 00 00 00 00 00 00 00 // Crafting Station ID
01 00 00 00 // Draft Schematics
00 00 00 00
A7 94 A8 12 // Schematic ID
63 30 4A 0F // Schematic CRC
00 00 00 00 // Experimentation Points
00 00 00 00 // Counter Incremented Every Prototype Creation Ack. And Every Kill. (CU/NGE)
//PRE-CU This gets flagged as an ExperienceChanged. Old trace of experience most likely.
02 00 00 00 // Friends List
00 00 00 00
05 00 // string count
61 63 68 61 6E // achan (friend name)
06 00 // string count
66 65 72 72 69 6E // ferrin (friend name)
02 00 00 00 // Ignore List
00 00 00 00
06 00 // string count
55 6C 74 79 6D 61 // Ultyma (ignore name)
06 00 // string count
52 61 6D 73 65 79 // Ramsey (ignore name)
01 00 00 00 // Current Lanaguage
32 00 00 00 // Stomach Food Current
64 00 00 00 // Stomach Food Max
32 00 00 00 // Stomach Drink Current
64 00 00 00 // Stomach Drink Max
00 00 00 00 // Not Found (Something related/similar to Stomach)
00 00 00 00 // Not Found (Something related/similar to Stomach)
00 00 00 00 // Waypoint Objects - Not Found - Not for Datapad
00 00 00 00
00 00 00 00 // Jedi State
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Variable DescriptionsObj_OperandCount = ??
Tags
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