Difference between revisions of "Mind Shot 2 (Ability)"
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− | ||[[ | + | ||[[Mind Shot_II 1 (Source)|Source 1]]||[[Mind Shot_II Context 1 (Source)|Source 1]] |
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+ | ||[[Mind Shot_II 2 (Source)|Source 2]]||[[Mind Shot_II Context 2 (Source)|Source 2]] | ||
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+ | ||[[Mind Shot_II 3 (Source)|Source 3]]||[[Mind Shot_II Context 3 (Source)|Source 3]] | ||
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+ | ||[[Mind Shot_II 5 (Source)|Source 5]]||[[Mind Shot_II Context 5 (Source)|Source 5]] | ||
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+ | ||[[Mind Shot_II 6 (Source)|Source 6]]||[[Mind Shot_II Context 6 (Source)|Source 6]] | ||
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Revision as of 10:14, 17 September 2007
Ability - Mind Shot 2
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Description/mindshot2 <target>: This ranged attack can wreak havoc with a target's Mind pool drain and regeneration rates.
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Related Tags
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Ability Breakdown & Details
This ability causes a 180 second long bleed to the mind pool, with a total of 9 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect.
This is a single target ranged attack.
Ability Flow
System MessagesSUI PromptCombat Chat Spam
Fly TextFormula(s)
Source References |
Ability HAM Costs
Ability Multipliers
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