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| | = Ability Breakdown & Details = | | = Ability Breakdown & Details = |
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| − | This is a single target ranged attack. | + | This is a single target ranged attack. This ability causes a 120 second long bleed to the mind pool, with a total of 6 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect. |
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Latest revision as of 10:21, 17 September 2007
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Description
/mindshot1 <target>: This ranged attack can wreak havoc with a target's Mind pool drain and regeneration rates.
Command: /mindShot1
CommandQueue Entry: mindshot1 (922143E8)
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Related Tags
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This document has not been started.
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| Ability
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This document relates to Player Abilities.
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| Marksman
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This document is related to the Marksman Profession.
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Ability Breakdown & Details
This is a single target ranged attack. This ability causes a 120 second long bleed to the mind pool, with a total of 6 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect.
Ability Flow
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<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
SUI Prompt
Combat Chat Spam
| ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other
Player's Message
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distractshot_block
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Distracting Shot on %TT for %DI points of damage, but %ST blocks it!
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%TU uses Distracting Shot on you for %DI points of damage, but you block it!
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%TU uses Distracting Shot on %TT for %DI points of damage, but %ST blocks it!
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| distractshot_counter
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Distracting Shot on %TT for %DI points of damage, but %ST counterattacks!
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%TU uses Distracting Shot on you for %DI points of damage, but you counterattack!
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%TU uses Distracting Shot on %TT for %DI points of damage, but %ST counterattacks!
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| distractshot_evade
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Distracting Shot on %TT for %DI points of damage, but %ST evades it.
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%TU uses Distracting Shot on you for %DI points of damage, but you evade it.
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%TU uses Distracting Shot on %TT for %DI points of damage, but %ST evades it.
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| distractshot_hit
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Distracting Shot on %TT for %DI points of damage!
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%TU uses Distracting Shot on you for %DI points of damage!
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%TU uses Distracting Shot on %TT for %DI points of damage!
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| distractshot_miss
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/string/en/
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cbt_spam.stf
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internal_command_string
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Your Distracting Shot misses %TT.
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%TU's Distracting Shot misses you.
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%TU's Distracting Shot misses %TT.
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Fly Text
Formula(s)
Source References
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Ability HAM Costs
| Modifier |
Value
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| Health Cost |
0
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| Action Cost |
0
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| Mind Cost |
0
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| Force Cost |
0
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Ability Multipliers
| Modifier |
Value
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| Health cost |
0.5
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| Action cost |
0.5
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| Mind cost |
2.0
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| Force cost |
0
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| Damage |
1.0
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| Delay Time |
1.0
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