Difference between revisions of "Flame Single 2 (Ability)"
(→Ability Breakdown & Details) |
(→Ability Breakdown & Details) |
||
Line 27: | Line 27: | ||
A good guess (it is my guess so i am a bit biased) would be that the wound part of the DOT is increased by 1% for every point of battle fatigue. | A good guess (it is my guess so i am a bit biased) would be that the wound part of the DOT is increased by 1% for every point of battle fatigue. | ||
+ | <pre> | ||
Some examples: | Some examples: | ||
10.000 damge in spam, 0 BF. The tick will be 1000 damage and 200 wound. | 10.000 damge in spam, 0 BF. The tick will be 1000 damage and 200 wound. | ||
Line 34: | Line 35: | ||
10.000 damage in spam, 1000 BF. The tick will be 1000 damage and 2200 wound. | 10.000 damage in spam, 1000 BF. The tick will be 1000 damage and 2200 wound. | ||
+ | </pre> | ||
For people interested in math the formula for the wound would in this case be: | For people interested in math the formula for the wound would in this case be: |
Revision as of 15:33, 17 September 2007
Ability - Flame Single 2
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Description/flamesingle2 <target>: This powerful ranged attack sends a blast of flame towards a target, causing high damage once it strikes. This is more powerful than Flame Single 1.
|
Related Tags
|
Ability Breakdown & Details
This is a single target ranged attack. This ability causes a fire dot effect when the target is hit. The fire dot for a Flamethrower attack is 10% of the initial damage before armor and resists, ie 10 % of the damage in your combat log, and this damage does not scale with BF. There is also a dot giving the target wounds which is 2% of the initial damage, the wounding dot scales with BF. The flame dot lasts for 5 or 6 ticks ie 50 or 60 seconds (strange that, i was expecting it to be the same all the time).
A good guess (it is my guess so i am a bit biased) would be that the wound part of the DOT is increased by 1% for every point of battle fatigue.
Some examples: 10.000 damge in spam, 0 BF. The tick will be 1000 damage and 200 wound. 10.000 damage in spam, 100 BF. The tick will be 1000 damage and 400 wound. 10.000 damage in spam, 200 BF. The tick will be 1000 damage and 600 wound. .. 10.000 damage in spam, 1000 BF. The tick will be 1000 damage and 2200 wound.
For people interested in math the formula for the wound would in this case be: Wound per tick = Damage in spam x 0.02 x ( (100+BF)/100 )
Ability Flow
System MessagesSUI PromptCombat Chat Spam
Fly TextFormula(s)
Source References
|
Ability HAM Costs
Ability Multipliers
|