Difference between revisions of "Defensive Acuity (Skill Modifier)"

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(New page: {{PageHeader|Skill Modifier|Defensive Acuity}} {| border="0" width="100%" cellpadding=6 |- |valign=top| == Description == This modifier improves your chances of reacting to a succesful hit...)
 
(Skill Mod Details)
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Defense Acuity is one of the four secondary defense abilities.
  
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Each point in a profession's secondary defense modifier (counter attack, defense acuity, dodge, block) seems to be equivilant to increasing the percentage chance to initiate that defense by 0.21 per skill point. 
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Example: Master fencer = 105 dodge
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105 dodge = 22% chance to dodge
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Likewise for center of being efficacy modifiers:
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One-handed Melee Center Of Being Efficacy: 115 = 24%
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If a fencer should initiate center of being, then they would in effect have a combined total of 46% chance to dodge an attack.
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'''Potential bug NOTE:'''
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During Pre-Cu the teras kasi defense acuity seemed to have an adverse affect applied to its secondary defenses.  It's COB state only gave roughly 22% chance of a secondary state to go off.  This seems to indicate that only its efficacy mods were taken into consideration by soe for whatever reasons. This is possibly a bug and might should be remedied so that TK's share the same defensive chances as the other professions.
  
  

Revision as of 18:09, 17 September 2007

Skill Modifier - Defensive Acuity

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Description

This modifier improves your chances of reacting to a succesful hit with a dodge, counterattack or block.

Related Tags

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Skill Modifier This document is relates to a Skill Modifier.

Teras Kasi This document is related to the Teras Kasi Profession.

Skill Mod Details

Defense Acuity is one of the four secondary defense abilities.


Each point in a profession's secondary defense modifier (counter attack, defense acuity, dodge, block) seems to be equivilant to increasing the percentage chance to initiate that defense by 0.21 per skill point.

Example: Master fencer = 105 dodge

105 dodge = 22% chance to dodge


Likewise for center of being efficacy modifiers:

One-handed Melee Center Of Being Efficacy: 115 = 24%


If a fencer should initiate center of being, then they would in effect have a combined total of 46% chance to dodge an attack.



Potential bug NOTE:


During Pre-Cu the teras kasi defense acuity seemed to have an adverse affect applied to its secondary defenses. It's COB state only gave roughly 22% chance of a secondary state to go off. This seems to indicate that only its efficacy mods were taken into consideration by soe for whatever reasons. This is possibly a bug and might should be remedied so that TK's share the same defensive chances as the other professions.


Formulas

== Sources ==