Difference between revisions of "Avoid Incapacitation (Ability)"

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= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
  
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This ability lasts for 30 seconds and the timer is reset each time it is used. If the timer is interrupted before the 30 seconds duration is over, then the duration is reset to another 30 seconds. While under the effect of this ability, the player cannot be incapacitated and deathblowed.
  
 
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Revision as of 00:25, 18 September 2007

Ability - Avoid Incapacitation

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Description

/avoidIncapacitation: This ability allows a Jedi to prevent themselves from going into an unconscious state. This power only lasts for a short time and can quickly deplete a Jedi of Force power if they try to remain conscious for a lengthy period of time.

Command: /avoidIncapacitation
CommandQueue Entry: avoidincapacitation (000E0422)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Force Defense This document is related to the Force Defense Profession.

Ability Breakdown & Details

This ability lasts for 30 seconds and the timer is reset each time it is used. If the timer is interrupted before the 30 seconds duration is over, then the duration is reset to another 30 seconds. While under the effect of this ability, the player cannot be incapacitated and deathblowed.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other

Player's Message

saimai_block

/string/en/

cbt_spam.stf

internal_command_string

You use Sai Mai on %TT for %DI points of damage, but %ST blocks it!

%TU uses Sai Mai on you for %DI points of damage, but you block it!

%TU uses Sai Mai on %TT for %DI points of damage, but %ST blocks it!

saimai_counter

/string/en/

cbt_spam.stf

internal_command_string

You use Sai Mai on %TT for %DI points of damage, but %ST counterattacks!

%TU uses Sai Mai on you for %DI points of damage, but you counterattack!

%TU uses Sai Mai on %TT for %DI points of damage, but %ST counterattacks!

saimai_evade /string/en/ cbt_spam.stf internal_command_string You use Sai Mai on %TT for %DI points of damage, but %ST evades it. %TU uses Sai Mai on you for %DI points of damage, but you evade it. %TU uses Sai Mai on %TT for %DI points of damage, but %ST evades it.
saimai_hit /string/en/ cbt_spam.stf internal_command_string You use Sai Mai on %TT for %DI points of damage! %TU uses Sai Mai on you for %DI points of damage! %TU uses Sai Mai on %TT for %DI points of damage!
saimai_miss /string/en/ cbt_spam.stf internal_command_string Your Sai Mai misses %TT. %TU's Sai Mai misses you. %TU's Sai Mai misses %TT.

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 750

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0