Difference between revisions of "One-handed Lightsaber Speed (Skill Modifier)"
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== Formulas == | == Formulas == | ||
+ | Attack Speed | ||
+ | |||
+ | Speed works on an exponential scale in SWG. It is a continous curve that is near constant at lower speed and then rises sharply as speed approaches 100. Speed is capped at 1 second in SWG. Any attacks that appear faster are due to lag. Due to SWG's speed formula any weapon can be used at 1 attack per second at 100 speed. Due to inherent weapon speed and special attack delay modifiers, all weapon have a different cap which is below 100. What is most important to note is that as you approach 100 speed, each bit of weapon speed significantly increases attack speed until you hit the one second cap (i.e. the difference between 75 speed and 85 speed is significantly lower than the difference between 85 speed and 95 speed when using a 5.4 speed Power Hammer with Head Hit 3 in 2-handed melee) | ||
+ | |||
+ | Attack Speed Formula for melee and ranged weapons | ||
+ | |||
+ | |||
+ | ------------------------------------------------------------------------------------------------------------------------------------------- | ||
+ | |||
+ | The formula for Speed skill mods on weapon speeds is as follows: | ||
+ | |||
+ | Attack Delay = Weapon Speed * (1 - Speed Skill/100) | ||
+ | |||
+ | Examples: | ||
+ | |||
+ | Speed Skill 10, Weapon Speed 5.0; Attack Delay = 5.0 * (1 - 10/100) = 4.5 | ||
+ | Speed Skill 10, Weapon Speed 2.0; Attack Delay = 2.0 * (1 - 10/100) = 1.8 | ||
+ | |||
+ | Speed Skill 50, Weapon Speed 5.0; Attack Delay = 5.0 * (1 - 50/100) = 2.5 | ||
+ | Speed Skill 50, Weapon Speed 2.0; Attack Delay = 2.0 * (1 - 50/100) = 1.0 | ||
+ | |||
+ | Speed Skill 80, Weapon Speed 5.0; Attack Delay = 5.0 * (1 - 80/100) = 1.0 | ||
+ | Speed Skill 80, Weapon Speed 2.0; Attack Delay = 2.0 * (1 - 80/100) = 0.4 | ||
+ | |||
+ | |||
+ | |||
+ | Things to note: | ||
+ | |||
+ | * There is a delay cap in which you can fire at no faster than 1 time per second. In other words, the max speed you can ever achieve is 1.0. ***HOWEVER*** Special Moves have their OWN Speed penalties, which means that you will probably want to achieve a modified Attack Speed less than 1.0 if you want to spam your specials quickly. A FAST weapon isn't necessarily useless because of this speed cap...you can still take advantage of an ultra-fast weapon while doing your special moves. | ||
+ | |||
+ | The formula to calculate this is: | ||
+ | |||
+ | Special Attack Delay = Special Delay Penalty * Attack Delay | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | Example: | ||
+ | You have Generic Special X, and this special has a 2x delay penalty. | ||
+ | |||
+ | Speed Skill 80, Weapon Speed 5.0; Attack Delay = 5.0 * (1 - 80/100) = 1.0 | ||
+ | Special Attack Delay = 2 * 1.0 = 2.0 | ||
+ | |||
+ | When using Generic Special X, you will fire with a delay of (1.0 * 2), or 2.0 speed. So while it may seem that getting anything faster than 5.0 delay is a waste in this example, it truly isn't because of the delay penalty imposed on specials. | ||
+ | |||
+ | Speed Skill 80, Weapon Speed 2.0; Attack Delay = 2.0 * (1 - 80/100) = 0.4 | ||
+ | Special Attack Delay = 2 * 0.4 = 0.8 | ||
+ | |||
+ | In this example, even though the 2.0 speed seems like a waste, it is actually very good, since it brings down the special move delay to the speed cap. You can now go ahead and spam your specials and fire at 1.0 all day. | ||
+ | |||
+ | |||
== Sources == | == Sources == | ||
+ | |||
+ | {| align="center" | ||
+ | |- | ||
+ | || | ||
+ | {| class="wikitable" | ||
+ | |- align="center" style="background-color:#ffffcc;" | ||
+ | |width="150px"|'''Source'''||width="150px"|'''Source in Context''' | ||
+ | |- align="center" | ||
+ | ||[[One-handed Weapon Speed (Source)|Source 1]]||[[One-handed Weapon Speed Context 1 (Source)|Source 1]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 2 (Source)|Source 2]]||[[Ability_Name Context 2 (Source)|Source 2]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 3 (Source)|Source 3]]||[[Ability_Name Context 3 (Source)|Source 3]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 4 (Source)|Source 4]]||[[Ability_Name Context 4 (Source)|Source 4]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 5 (Source)|Source 5]]||[[Ability_Name Context 5 (Source)|Source 5]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 6 (Source)|Source 6]]||[[Ability_Name Context 6 (Source)|Source 6]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 7 (Source)|Source 7]]||[[Ability_Name Context 7 (Source)|Source 7]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 8 (Source)|Source 8]]||[[Ability_Name Context 8 (Source)|Source 8]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 9 (Source)|Source 9]]||[[Ability_Name Context 9 (Source)|Source 9]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 10 (Source)|Source 10]]||[[Ability_Name Context 10 (Source)|Source 10]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 11 (Source)|Source 11]]||[[Ability_Name Context 11 (Source)|Source 11]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 12 (Source)|Source 12]]||[[Ability_Name Context 12 (Source)|Source 12]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 13 (Source)|Source 13]]||[[Ability_Name Context 13 (Source)|Source 13]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 14 (Source)|Source 14]]||[[Ability_Name Context 14 (Source)|Source 14]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 15 (Source)|Source 15]]||[[Ability_Name Context 15 (Source)|Source 15]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 16 (Source)|Source 16]]||[[Ability_Name Context 16 (Source)|Source 16]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 17 (Source)|Source 17]]||[[Ability_Name Context 17 (Source)|Source 17]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 18 (Source)|Source 18]]||[[Ability_Name Context 18 (Source)|Source 18]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 19 (Source)|Source 19]]||[[Ability_Name Context 19 (Source)|Source 19]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 20 (Source)|Source 20]]||[[Ability_Name Context 20 (Source)|Source 20]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 21 (Source)|Source 21]]||[[Ability_Name Context 21 (Source)|Source 21]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 22 (Source)|Source 22]]||[[Ability_Name Context 22 (Source)|Source 22]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 23 (Source)|Source 23]]||[[Ability_Name Context 23 (Source)|Source 23]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 24 (Source)|Source 24]]||[[Ability_Name Context 24 (Source)|Source 24]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 25 (Source)|Source 25]]||[[Ability_Name Context 25 (Source)|Source 25]] | ||
+ | |- align="center" | ||
+ | |||
+ | |||
+ | |} | ||
+ | |} |
Latest revision as of 13:15, 18 September 2007
Skill Modifier - One-handed Lightsaber Speed
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DescriptionThis skill mod improves your attack speed with one-handed lightsabers. |
Related Tags
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Skill Mod Details
Formulas
Attack Speed
Speed works on an exponential scale in SWG. It is a continous curve that is near constant at lower speed and then rises sharply as speed approaches 100. Speed is capped at 1 second in SWG. Any attacks that appear faster are due to lag. Due to SWG's speed formula any weapon can be used at 1 attack per second at 100 speed. Due to inherent weapon speed and special attack delay modifiers, all weapon have a different cap which is below 100. What is most important to note is that as you approach 100 speed, each bit of weapon speed significantly increases attack speed until you hit the one second cap (i.e. the difference between 75 speed and 85 speed is significantly lower than the difference between 85 speed and 95 speed when using a 5.4 speed Power Hammer with Head Hit 3 in 2-handed melee)
Attack Speed Formula for melee and ranged weapons
The formula for Speed skill mods on weapon speeds is as follows:
Attack Delay = Weapon Speed * (1 - Speed Skill/100)
Examples:
Speed Skill 10, Weapon Speed 5.0; Attack Delay = 5.0 * (1 - 10/100) = 4.5 Speed Skill 10, Weapon Speed 2.0; Attack Delay = 2.0 * (1 - 10/100) = 1.8
Speed Skill 50, Weapon Speed 5.0; Attack Delay = 5.0 * (1 - 50/100) = 2.5 Speed Skill 50, Weapon Speed 2.0; Attack Delay = 2.0 * (1 - 50/100) = 1.0
Speed Skill 80, Weapon Speed 5.0; Attack Delay = 5.0 * (1 - 80/100) = 1.0 Speed Skill 80, Weapon Speed 2.0; Attack Delay = 2.0 * (1 - 80/100) = 0.4
Things to note:
- There is a delay cap in which you can fire at no faster than 1 time per second. In other words, the max speed you can ever achieve is 1.0. ***HOWEVER*** Special Moves have their OWN Speed penalties, which means that you will probably want to achieve a modified Attack Speed less than 1.0 if you want to spam your specials quickly. A FAST weapon isn't necessarily useless because of this speed cap...you can still take advantage of an ultra-fast weapon while doing your special moves.
The formula to calculate this is:
Special Attack Delay = Special Delay Penalty * Attack Delay
Example: You have Generic Special X, and this special has a 2x delay penalty.
Speed Skill 80, Weapon Speed 5.0; Attack Delay = 5.0 * (1 - 80/100) = 1.0 Special Attack Delay = 2 * 1.0 = 2.0
When using Generic Special X, you will fire with a delay of (1.0 * 2), or 2.0 speed. So while it may seem that getting anything faster than 5.0 delay is a waste in this example, it truly isn't because of the delay penalty imposed on specials.
Speed Skill 80, Weapon Speed 2.0; Attack Delay = 2.0 * (1 - 80/100) = 0.4 Special Attack Delay = 2 * 0.4 = 0.8
In this example, even though the 2.0 speed seems like a waste, it is actually very good, since it brings down the special move delay to the speed cap. You can now go ahead and spam your specials and fire at 1.0 all day.