Difference between revisions of "Bounty Hunter 24 (Source)"
(New page: The key to running these missions is understanding how and when the mark will begin moving. Normally 5 to 12 minutes after you have received the initial planetary update your mark will cha...) |
(No difference)
|
Latest revision as of 12:57, 19 September 2007
The key to running these missions is understanding how and when the mark will begin moving. Normally 5 to 12 minutes after you have received the initial planetary update your mark will change locations. The first move will be around 2km from the initial WP. After this first jump the mark will continue to travel in a straight line. On all planets except for Lok, Endor, and Yavin (I think) the mark will try to escape toward a NPC city, normally one with a starport. It may not necessarily be the closest city. Again after the first jump the mark will travel at a constant 150 or 180m (can't remember which) per minute. Once you come within 500m of the mark he will freeze, whether that is at the initial WP or once he's begun moving.
You should be able to find every non-bugged mark only using 1 araykd and 0-1 seeker per. Here's what you do after the araykd returns with planet info: 1) Start timer 2) Shuttle to planet, if mark is within 2-3 km of a starport or shuttleport then shuttle directly there and drive to mark, if not then wait a few minutes (browse bazar or something) 3) At around 5 minutes in drop a WP directly on the mission WP and launch a seeker 4) When seeker comes back you should know the direction that the mark is headed (if mark still hasn't moved launch another seeker), plot an intercept course using the closest shuttleport available.