Difference between revisions of "Entertainer (Game Mechanics)"
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− | Healing experience comes from entertainers, dancers and musicians curing players of their mind willpower and focus attribute wounds, in addition to healing their battle fatigue and buffing the mind pools. The amount of wounds and battle fatigue cured per tick varies depending on the ability used and the Battle fatigue and Wound healing modifiers for each respective profession. Players who watch entertainers heal at half the rate if the entertainer is not performing a flourish. Healing experience is shared by the entire entertainer group. If a patron is watching a grouped entertainer, the entire group's healing modifiers sum together to allow for faster healing. This effect then allows the entire group to share the same experience obtained from healing the player. Experience is displayed in 3 rows of system messages. The first row displays the mind wound experience, the 2nd row displays battle fatigue experience, and the final row displays buffing experience. | + | Healing experience comes from entertainers, dancers and musicians curing players of their mind willpower and focus attribute wounds, in addition to healing their battle fatigue and buffing the mind pools. The amount of wounds and battle fatigue cured per tick varies depending on the ability used and the Battle fatigue and Wound healing modifiers for each respective profession. Players who watch entertainers heal at half the rate if the entertainer is not performing a flourish. Healing experience is shared by the entire entertainer group. If a patron is watching a grouped entertainer, the entire group's healing modifiers sum together to allow for faster healing as the healing tick size is increased. This effect then allows the entire group to share the same experience obtained from healing the player. Experience is displayed in 3 rows of system messages. The first row displays the mind wound experience, the 2nd row displays battle fatigue experience, and the final row displays buffing experience. |
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total healed per tick = base healing amount x ( (100 + healingmodifier) / 100 ) | total healed per tick = base healing amount x ( (100 + healingmodifier) / 100 ) | ||
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+ | Group healing rate should be : | ||
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+ | group heal tick = sum of group members healed total per tick | ||
Revision as of 21:47, 20 September 2007
Game Documentation - Entertainer Mechanics
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SomethingDancers and Musicians are able to perform in order to entertain and provide valuable services to their patrons. These services include the ability to give Mind buff enhancements, heal mind wounds, and heal battle fatigue.
When you begin to dance, your most basic command is /startdance. This will bring up a popup window that gives you a list of the dances you currently know. To start a dance without the popup, type in /startdance + the dance name, for example: /startdance basic After you begin to dance, you will be able to flourish your avatar, causing him or her to do various moves in the dance. There are eight possible flourishes per dance. You may flourish by using the command /flourish and choosing a number of 1-8. (e.g. /flourish 5)
When you begin to play, your most basic command is /startmusic. This will bring up a popup window that gives you a list of the songs you currently know. You must have your instrument equipped before you may begin playing music. To start a song without the popup, type in /startmusic + the song name, for example: /startmusic starwars1 After you begin playing, you will be able to flourish your avatar, causing him or her to do various moves in the performance as well as changing the song's sound. There are eight possible flourishes per song. You may flourish by using the command /flourish and choosing a number of 1-8. (e.g. /flourish 5)
To begin an Image Design session, you must be grouped with the person you are Image Designing. Your most basic command is /imagedesign. This will bring up the ID User Interface (UI) where you will be able to tab through the various panes to view which things you can currently change about people.
You may Image Design yourself by using the command /imagedesign self OR by keying CTRL+1 to select yourself and using /imagedesign
Where can Entertainers practice their art?
You can heal Battle Fatigue, Mind Wounds and when you're an elite performer (at least Novice Musician or Dancer) you can administer Mind Enhancements (buffs) in:
Taverns are popular since doctors can also heal wounds and perform their enhancements (buffs) in them, unlike in all the other NPC structures where performers do their job.
While Image Designers may enjoy their craft anywhere in the galaxy without limitation, there are 4 Image Design Tents scattered throughout the galaxy in Theed, Moenia, Bestine, and Coronet. You may find the closest ID tent with /find salon. When can I place my own Cantina? You must be a Master Dancer, Master Musician, or Master Chef to place a cantina. You may only place it in a level 2 city (Village) or above. When can I place my own Theater? Player Theaters may be placed only by Master Dancers and Master Musicians, and only in level 4 cities (City) or above. What will happen to my Cantina or Theater if the city goes away? Your structure will remain as normal, even if the city shrinks or goes away entirely. However, if you redeed it, you will have to find another city of the proper size in order to place it again. What will happen to my Cantina or Theater if I drop Master Dancer, Master Musician, or Master Chef? Your structure will remain as normal, however you will not be able to place the structure again if you redeed it.
How can I prevent someone from using my passive services? The command /denyservice will prevent someone from receiving benefits from your services. Keep in mind, /denyservice is a toggle. If you use it once on a person, when you use it again, the name will be removed from the list. This list does not extend beyond one playsession. Your /denyservice list is clean at each login.
You mentioned the usefulness of droids? Yes, Droids are also useful tools to Entertainers, as they can allow various particle effects or play music. When can I use an Entertainer Droid? To use effects modules, you must be either a Novice Musician or Novice Dancer. To program a playback module in a droid, you must have Novice Musician. If you do not have Novice Musician, you can still use a playback droid if you get a Musician to program it. Once it is programmed, you may control it with the /band commands.
Experience
The base xp you get per "tick" (about 10 seconds) depends on either the song/dance level or the instrument level, whichever is higher. So playing SW1 on a Kloo horn (Musicianship IV instrument) gives you the same xp as playing SW3 (Musicianship IV song) on a slitherhorn. Then you get an extra xp for each additional performer (dancer or musician) who is actively dancing/playing in your group. Then you get an extra xp for each audience member watching the group. Emotes such as /cheer, /applaud, /clap from the audience will occasionally give you an extra boost for a tick or two. For each other person in your band playing, you get extra XP per tick. For each additional person in the group playing the base XP is increased by 5%. So if the base XP for a song is 20 XP per flourish and another person was playing with you in the group, the base XP would go up to 25 XP per flourish. For each player that is watching the group, there is an additional 5% added to the base experience per tick.
Healing
battlefatigue exp = bf_amount healed x 2 primary wound healing experience = primary_amount healed x 0.5 secondary wound experience = secondary_amount healed x 0.1 buffing experience = every 1% of pool buffed grants 1 experience point.
Group healing rate should be : group heal tick = sum of group members healed total per tick
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