Difference between revisions of "Heavy Acid Beam Speed (Skill Modifier)"

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(New page: {{PageHeader|Skill Modifier|Heavy Acid Beam Speed}} {| border="0" width="100%" cellpadding=6 |- |valign=top| == Description == This mod improves your attack speed with Heavy Acid Beam weap...)
 
(Formulas)
 
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== Formulas ==
 
== Formulas ==
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Attack Speed
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Speed works on an exponential scale in SWG. It is a continous curve that is near constant at lower speed and then rises sharply as speed approaches 100. Speed is capped at 1 second in SWG. Any attacks that appear faster are due to lag. Due to SWG's speed formula any weapon can be used at 1 attack per second at 100 speed. Due to inherent weapon speed and special attack delay modifiers, all weapon have a different cap which is below 100. What is most important to note is that as you approach 100 speed, each bit of weapon speed significantly increases attack speed until you hit the one second cap (i.e. the difference between 75 speed and 85 speed is significantly lower than the difference between 85 speed and 95 speed when using a 5.4 speed Power Hammer with Head Hit 3 in 2-handed melee)
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Attack Speed Formula for melee and ranged weapons
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The formula for Speed skill mods on weapon speeds is as follows:
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Attack Delay = Weapon Speed * (1 - Speed Skill/100)
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Examples:
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Speed Skill 10, Weapon Speed 5.0; Attack Delay = 5.0 * (1 - 10/100) = 4.5
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Speed Skill 10, Weapon Speed 2.0; Attack Delay = 2.0 * (1 - 10/100) = 1.8
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Speed Skill 50, Weapon Speed 5.0; Attack Delay = 5.0 * (1 - 50/100) = 2.5
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Speed Skill 50, Weapon Speed 2.0; Attack Delay = 2.0 * (1 - 50/100) = 1.0
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Speed Skill 80, Weapon Speed 5.0; Attack Delay = 5.0 * (1 - 80/100) = 1.0
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Speed Skill 80, Weapon Speed 2.0; Attack Delay = 2.0 * (1 - 80/100) = 0.4
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Things to note:
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* There is a delay cap in which you can fire at no faster than 1 time per second. In other words, the max speed you can ever achieve is 1.0. ***HOWEVER*** Special Moves have their OWN Speed penalties, which means that you will probably want to achieve a modified Attack Speed less than 1.0 if you want to spam your specials quickly. A FAST weapon isn't necessarily useless because of this speed cap...you can still take advantage of an ultra-fast weapon while doing your special moves.
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The formula to calculate this is:
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Special Attack Delay = Special Delay Penalty * Attack Delay
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Example:
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You have Generic Special X, and this special has a 2x delay penalty.
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Speed Skill 80, Weapon Speed 5.0; Attack Delay = 5.0 * (1 - 80/100) = 1.0
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Special Attack Delay = 2 * 1.0 = 2.0
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When using Generic Special X, you will fire with a delay of (1.0 * 2), or 2.0 speed. So while it may seem that getting anything faster than 5.0 delay is a waste in this example, it truly isn't because of the delay penalty imposed on specials.
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Speed Skill 80, Weapon Speed 2.0; Attack Delay = 2.0 * (1 - 80/100) = 0.4
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Special Attack Delay = 2 * 0.4 = 0.8
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In this example, even though the 2.0 speed seems like a waste, it is actually very good, since it brings down the special move delay to the speed cap. You can now go ahead and spam your specials and fire at 1.0 all day.
  
 
== Sources ==
 
== Sources ==

Latest revision as of 14:54, 21 September 2007

Skill Modifier - Heavy Acid Beam Speed

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Description

This mod improves your attack speed with Heavy Acid Beam weapons.

Related Tags

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Skill Modifier This document is relates to a Skill Modifier.

Commando This document is related to the Commando Profession.

Skill Mod Details

Formulas

Attack Speed

Speed works on an exponential scale in SWG. It is a continous curve that is near constant at lower speed and then rises sharply as speed approaches 100. Speed is capped at 1 second in SWG. Any attacks that appear faster are due to lag. Due to SWG's speed formula any weapon can be used at 1 attack per second at 100 speed. Due to inherent weapon speed and special attack delay modifiers, all weapon have a different cap which is below 100. What is most important to note is that as you approach 100 speed, each bit of weapon speed significantly increases attack speed until you hit the one second cap (i.e. the difference between 75 speed and 85 speed is significantly lower than the difference between 85 speed and 95 speed when using a 5.4 speed Power Hammer with Head Hit 3 in 2-handed melee)

Attack Speed Formula for melee and ranged weapons



The formula for Speed skill mods on weapon speeds is as follows:

Attack Delay = Weapon Speed * (1 - Speed Skill/100)

Examples:

Speed Skill 10, Weapon Speed 5.0; Attack Delay = 5.0 * (1 - 10/100) = 4.5 Speed Skill 10, Weapon Speed 2.0; Attack Delay = 2.0 * (1 - 10/100) = 1.8

Speed Skill 50, Weapon Speed 5.0; Attack Delay = 5.0 * (1 - 50/100) = 2.5 Speed Skill 50, Weapon Speed 2.0; Attack Delay = 2.0 * (1 - 50/100) = 1.0

Speed Skill 80, Weapon Speed 5.0; Attack Delay = 5.0 * (1 - 80/100) = 1.0 Speed Skill 80, Weapon Speed 2.0; Attack Delay = 2.0 * (1 - 80/100) = 0.4


Things to note:

  • There is a delay cap in which you can fire at no faster than 1 time per second. In other words, the max speed you can ever achieve is 1.0. ***HOWEVER*** Special Moves have their OWN Speed penalties, which means that you will probably want to achieve a modified Attack Speed less than 1.0 if you want to spam your specials quickly. A FAST weapon isn't necessarily useless because of this speed cap...you can still take advantage of an ultra-fast weapon while doing your special moves.

The formula to calculate this is:

Special Attack Delay = Special Delay Penalty * Attack Delay



Example: You have Generic Special X, and this special has a 2x delay penalty.

Speed Skill 80, Weapon Speed 5.0; Attack Delay = 5.0 * (1 - 80/100) = 1.0 Special Attack Delay = 2 * 1.0 = 2.0

When using Generic Special X, you will fire with a delay of (1.0 * 2), or 2.0 speed. So while it may seem that getting anything faster than 5.0 delay is a waste in this example, it truly isn't because of the delay penalty imposed on specials.

Speed Skill 80, Weapon Speed 2.0; Attack Delay = 2.0 * (1 - 80/100) = 0.4 Special Attack Delay = 2 * 0.4 = 0.8

In this example, even though the 2.0 speed seems like a waste, it is actually very good, since it brings down the special move delay to the speed cap. You can now go ahead and spam your specials and fire at 1.0 all day.

== Sources ==