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| ==Combat Chat Spam== | | ==Combat Chat Spam== |
− |
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− | {| align="center"
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− | |-
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− | {| class="wikitable"
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− | |- align="center" style="background-color:#ffffcc;"
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− | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other
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− | Player's Message'''
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− | |- align="center"
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− | saimai_block
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− | /string/en/
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− | cbt_spam.stf
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− | internal_command_string
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− | You use Sai Mai on %TT for %DI points of damage, but %ST blocks it!
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− | %TU uses Sai Mai on you for %DI points of damage, but you block it!
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− | %TU uses Sai Mai on %TT for %DI points of damage, but %ST blocks it!
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− | |- align="center"
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− | ||saimai_counter
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− | /string/en/
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− | cbt_spam.stf
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− | internal_command_string
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− | You use Sai Mai on %TT for %DI points of damage, but %ST counterattacks!
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− | %TU uses Sai Mai on you for %DI points of damage, but you counterattack!
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− | ||
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− | %TU uses Sai Mai on %TT for %DI points of damage, but %ST counterattacks!
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− |
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− | |- align="center"
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− | ||saimai_evade
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− | ||/string/en/
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− | ||cbt_spam.stf
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− | ||internal_command_string
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− | ||You use Sai Mai on %TT for %DI points of damage, but %ST evades it.
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− | ||%TU uses Sai Mai on you for %DI points of damage, but you evade it.
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− | ||%TU uses Sai Mai on %TT for %DI points of damage, but %ST evades it.
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− |
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− | |- align="center"
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− | ||saimai_hit
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− | ||/string/en/
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− | ||cbt_spam.stf
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− | ||internal_command_string
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− | ||You use Sai Mai on %TT for %DI points of damage!
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− | ||%TU uses Sai Mai on you for %DI points of damage!
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− | ||%TU uses Sai Mai on %TT for %DI points of damage!
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− |
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− | |- align="center"
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− | ||saimai_miss
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− | ||/string/en/
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− | ||cbt_spam.stf
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− | ||internal_command_string
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− | ||Your Sai Mai misses %TT.
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− | ||%TU's Sai Mai misses you.
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− | ||%TU's Sai Mai misses %TT.
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− |
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− | |-
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− | |}
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− | |}
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| ==Fly Text== | | ==Fly Text== |
Revision as of 16:30, 21 September 2007
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Description
/forceSpeed1: This ability allows a Jedi to perform all combat actions faster than normal.
Command: /forceSpeed1
CommandQueue Entry: forcespeed1 (9DD18562)
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Related Tags
0%
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This document has not been started.
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Ability
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This document relates to Player Abilities.
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Ability Breakdown & Details
Combat Haste
Percentage increase to your attack speed with any weapon.
The formula for determining attack speed is the combat haste modifier multiplied by the profession’s weapon speed percentage decrease multiplied by the equipped weapon’s speed (and multiplied further by the Special Move Speed Modifier if one is used). For example, if you had a Combat Haste of 25, a Two-handed Lightsaber Speed of 30, and were using a Lightsaber with a speed of 5.0 your attack speed would be 2.625 seconds (((100 - 25) / 100) x ((100 - 30) / 100) x 5.0). If you used a Lightsaber special with a Speed Modifier of times three your attack speed would then be 7.875 seconds (((100 - 25) / 100) x ((100 - 30) / 100) x 5.0 x 3.0). Note that attack speed is capped at 1.0 seconds, meaning you cannot attack faster than that.
The default mod when using Force Speed 1 is +15 and for Force Speed 2 is +25. However, these values increase as you climb through the FRS, being influenced by the Force Control modifier.
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
SUI Prompt
Combat Chat Spam
Fly Text
Formula(s)
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
0
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Mind Cost |
0
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Force Cost |
150
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
0
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Damage |
0
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Delay Time |
0
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