Difference between revisions of "Force Resist Bleeding (Ability)"
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= Ability Breakdown & Details = | = Ability Breakdown & Details = | ||
+ | Reduces the length of time that a Bleeding DoT will remain on you and how potent the “ticks” will be. | ||
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+ | The default mod when using Force Resist Bleeding is +25. However, this value will increase as you climb through the FRS, being influenced by the Force Control modifier. | ||
Also note that Resistances SEA's (eg. Posion Resistance) do not stack on top of other resistances, such as the Force Resists or the Doctor Resistance buffs. Same thing for Defense versus SEA's (eg. Defense vs. Dizzy), they are separate checks from Jedi State Defenses and Force Resist States. | Also note that Resistances SEA's (eg. Posion Resistance) do not stack on top of other resistances, such as the Force Resists or the Doctor Resistance buffs. Same thing for Defense versus SEA's (eg. Defense vs. Dizzy), they are separate checks from Jedi State Defenses and Force Resist States. |
Revision as of 16:33, 21 September 2007
Ability - Force Resist Bleeding
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Description/forceResistBleeding: This ability allows a Jedi to use their Force power to increase their body's natural resistance to bleeding.
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Related Tags
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Ability Breakdown & Details
Reduces the length of time that a Bleeding DoT will remain on you and how potent the “ticks” will be.
The default mod when using Force Resist Bleeding is +25. However, this value will increase as you climb through the FRS, being influenced by the Force Control modifier.
Also note that Resistances SEA's (eg. Posion Resistance) do not stack on top of other resistances, such as the Force Resists or the Doctor Resistance buffs. Same thing for Defense versus SEA's (eg. Defense vs. Dizzy), they are separate checks from Jedi State Defenses and Force Resist States.
Ability Flow
System MessagesSUI PromptCombat Chat SpamFly TextFormula(s)
Source References
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Ability HAM Costs
Ability Multipliers
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